05-31-2018, 02:48 PM | #21 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Clarification: Talent Skill Choice
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In fact, many of the skills from each category have generous defaults to one another, making taking one skill from the heart of a cluster of skills effectively a "talent" for all the skills that default from it. The most obvious of these is Guns skill specialties, which almost all default to one-another at -2 to -4, meaning that taking one Guns skill at an extremely high skill level is enough to bump up all of the other Guns skills.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 05-31-2018 at 04:07 PM. |
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05-31-2018, 03:12 PM | #22 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Clarification: Talent Skill Choice
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Yep, this is the heart of things. I disagree slightly with off-hand weapon/ Shield, but I can see exactly where it comes from.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-31-2018, 04:10 PM | #23 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Clarification: Talent Skill Choice
Not every character will have a different Off-hand Weapon/Shield; some will use a Two-Handed weapon while others will use a pair of swords and a few others will keep their off-hand free for grappling or punching. However, when a different skill is used off-hand it is effectively a different class of weapon skill (mainly Shield or Main-Gauche skills) because that skill is almost never used as a primary weapon and is instead always paired with another primary weapon skill.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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