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Old 09-30-2016, 12:47 PM   #61
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Bonus Monster #2:
Squirrel-pion


(Introduced in this Kickstarter update.)

If you've been following my After the End campaign posts, you're already familiar with these! If not, then enjoy these deceptively deadly little suckers. Their agility and armor-piercing tail make them a threat, and the cumulative penalty means that the neurotoxin is likely to get you eventually. For the record, my wasteland players managed to improvise a cage to catch a mess of squirrel-pions, milked them for poison, and then roasted them over an open fire. Thanks to a successful Cooking roll, they were delicious.
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Old 09-30-2016, 12:56 PM   #62
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

I asked this in the other thread, but I can't figure out what the art for this or the Fel Reaver is doing there. Are the described monsters depicted and I'm just just not looking at the image correctly? Is the image just a placeholder to show where illustrations go on the monster entries in the book? Something else?
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Old 09-30-2016, 01:01 PM   #63
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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Originally Posted by sir_pudding View Post
I asked this in the other thread, but I can't figure out what the art for this or the Fel Reaver is doing there. Are the described monsters depicted and I'm just just not looking at the image correctly? Is the image just a placeholder to show where illustrations go on the monster entries in the book? Something else?
These are bonus content monsters, both created not that long ago, so there was neither time nor budget to commission custom artwork depicting them. The art you see is not representative of the monsters, but is instead a preview of what you'll find in the Dungeon Fantasy RPG books.
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Old 09-30-2016, 01:04 PM   #64
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These are bonus content monsters, both created not that long ago, so there was neither time nor budget to commission custom artwork depicting them. The art you see is not representative of the monsters, but is instead a preview of what you'll find in the Dungeon Fantasy RPG books.
That's what I figured ... except why have a picture at all? Do the monster entries in Exploits have an accompanying illustration that goes in that place in the layout?
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Old 09-30-2016, 01:18 PM   #65
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That's what I figured ... except why have a picture at all?
Why not have one? Pictures are evocative of theme and feel, and thus an important part of any RPG book. Brandon's art does an excellent job (IMO) of conveying the "classic fantasy" vibe, and we want to make sure backers and potential customers can see that.

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Do the monster entries in Exploits have an accompanying illustration that goes in that place in the layout?
Sorry, but I am not in the loop on DFRPG layout; with Kromm devoted almost 100% to this project right now, my current job is handling everything else. :)
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Old 09-30-2016, 01:19 PM   #66
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

Bonus Spell #2:
Land Mine


(Introduced in this Game Geekery post.)

My friend Chris suggested some sort of delayed ground-based harassment spell along the lines of Grease or Glue, but I realized that we didn't have one that simply blew up! Happily, that's no longer an issue. And while I realize some people may cringe at the pun, I'm rather proud of it. :)

The energy cost is obviously drawn directly from Explosive Fireball, but the limit is different; where a wizard with Magery 3 could throw a 3d to 9d Explosive Fireball, he can do a 6d Land Mine. Of course, the tradeoff is that a 6d Land Mine takes half as long to cast as a 6d Explosive Fireball, and it offers far more options when it comes to setting up traps.
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Old 09-30-2016, 01:30 PM   #67
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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That's what I figured ... except why have a picture at all? Do the monster entries in Exploits have an accompanying illustration that goes in that place in the layout?
Oh man. That would be AWESOME. More of that guys work can only be a good thing.

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Why not have one? Pictures are evocative of theme and feel, and thus an important part of any RPG book. Brandon's art does an excellent job (IMO) of conveying the "classic fantasy" vibe, and we want to make sure backers and potential customers can see that.
Agree fully. If guy has extra time (after all of this is over and at the printers) his take on a Squirrel-pion would be great to see!

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Old 09-30-2016, 01:33 PM   #68
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Why not have one?
I admit I have a strong preference for illustrative art over space-filling art, especially for creatures and gear
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Old 09-30-2016, 01:37 PM   #69
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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I admit I have a strong preference for illustrative art over space-filling art, especially for creatures and gear
So do I, but since that wasn't available, the obvious go-to is space-filling art. I mean, the only alternative would be a pull-quote, which wouldn't be nearly as attractive.
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Old 09-30-2016, 01:40 PM   #70
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Default Re: Designer's Notes for the Dungeon Fantasy RPG bonus content

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So do I, but since that wasn't available, the obvious go-to is space-filling art. I mean, the only alternative would be a pull-quote, which wouldn't be nearly as attractive.
Right, I was trying to ask if Exploits has illustrations for monsters (as I gather is the current policy for the Dungeon Fantasy Monsters line) but apparently I botched it. :(
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