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Old 01-28-2006, 09:48 AM   #1
Icewoman
 
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Default Sharp claws: retractile. Cost?

Cats have retractile claws. Is the ability "able to retract your claws" a 0 point feature, or should it cost points? If so, how much?

Thoughts anyone?

On a tangent thought, if you cannot retract your sharp claws, should that count as a disadvantage?

I can see where an individual with non-retractile claws would be at a disadvantage in a human designed world, although that might be variable depending on the Tech level (try typing with them--yes I know that women with long fingernails do it all the time, but I don't think their "claws" are razor sharp.)
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Old 01-28-2006, 09:49 AM   #2
zorg
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Default Re: Sharp claws: retractile. Cost?

Switchable is +10%.
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Old 01-28-2006, 09:57 AM   #3
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Default Re: Sharp claws: retractile. Cost?

From the last time the subject came up:
Concealed Claws?
http://forums.sjgames.com/showthread.php?t=5480

The consensus seemed to be that if the claws are still visible when retracted, like a cat's claws, or any natural creature, that is part of the base advantage.

However, if they are able to be completely hidden, like nothing in nature, then you'd have to take the +10% Switchable enhancemen.
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Old 01-28-2006, 01:37 PM   #4
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Default Re: Sharp claws: retractile. Cost?

What Ze' said.

You pretty much have three alternatives with Claws.

1. You cannot retract them at all. Buy Claws normally, and probably also Poor Grip to reflect the issues with holding equipment, etc.

2. The claws don't get in the way, due to either good design or the ability to partially retract them (but where they're still completely visible and obvious). Buy Claws normally.

3. You can retract your claws fully, so that they're impossible to even notice when you have them withdrawn (without x-rays, etc.). Buy Claws with the Switchable (+10%) enhancement.
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Old 01-28-2006, 07:43 PM   #5
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Default Re: Sharp claws: retractile. Cost?

Thanks everyone. I was specifically thinking about cat-like claws. I searched under retractile claws and found nothing, but did not think to check under concealable/concealed, etc.
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Old 01-28-2006, 09:45 PM   #6
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Default Re: Sharp claws: retractile. Cost?

Quote:
Originally Posted by zorg
Switchable is +10%.
Switchable applies to enhancements, not the basic advantage.
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Old 01-28-2006, 09:52 PM   #7
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Default Re: Sharp claws: retractile. Cost?

Quote:
Switchable applies to enhancements, not the basic advantage.
No, Switchable affects the actual advantage. You're thinking of Selectivity, which allows you to tailor which other enhancements are active at any given time.
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Old 01-28-2006, 11:52 PM   #8
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Default Re: Sharp claws: retractile. Cost?

Quote:
Originally Posted by Ze'Manel Cunha
From the last time the subject came up:
Concealed Claws?
http://forums.sjgames.com/showthread.php?t=5480

The consensus seemed to be that if the claws are still visible when retracted, like a cat's claws, or any natural creature, that is part of the base advantage.

However, if they are able to be completely hidden, like nothing in nature, then you'd have to take the +10% Switchable enhancemen.
That Consenus was Pre Powers P153 greatly expands on what Basic said.

Always On example includes Unmodifed claws. and Switchible example includes Claws with Switchible.

So I would now probibly call cat caws: Claws (Sharp, Switchible +10%, Reduced time(1) +20%) [7]
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Old 01-30-2006, 11:57 AM   #9
Icewoman
 
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Default Re: Sharp claws: retractile. Cost?

Quote:
Originally Posted by roguebfl
That Consenus was Pre Powers P153 greatly expands on what Basic said.

Always On example includes Unmodifed claws. and Switchible example includes Claws with Switchible.

So I would now probibly call cat caws: Claws (Sharp, Switchible +10%, Reduced time(1) +20%) [7]
After reading the description of Sharp claws again, I noted that it specifically says "Short claws, like those of a cat." (emphasis my own)

I read this to mean that Sharp claws at least, are intended to be retractable--"like those of a cat." They are neither concealed nor switched off (i.e. they can still be detected)
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Old 01-30-2006, 11:59 AM   #10
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Default Re: Sharp claws: retractile. Cost?

The cost of Claws assumes that they don't get in your way and make life difficult -- if they do, that's a separate disadvantage. Otherwise, it's safe to assume that you can retract them somewhat, so they're not in your way, but so that they're still very visible and noticeable.

You only need to add Switchable (+10%) if you want to be able to conceal them completely -- as if they actually retracted fully back into your hand, like Wolverine's do (in the movie and most of the comics).
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