01-28-2006, 09:48 AM | #1 |
Join Date: Sep 2004
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Sharp claws: retractile. Cost?
Cats have retractile claws. Is the ability "able to retract your claws" a 0 point feature, or should it cost points? If so, how much?
Thoughts anyone? On a tangent thought, if you cannot retract your sharp claws, should that count as a disadvantage? I can see where an individual with non-retractile claws would be at a disadvantage in a human designed world, although that might be variable depending on the Tech level (try typing with them--yes I know that women with long fingernails do it all the time, but I don't think their "claws" are razor sharp.) |
01-28-2006, 09:49 AM | #2 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Sharp claws: retractile. Cost?
Switchable is +10%.
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01-28-2006, 09:57 AM | #3 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Sharp claws: retractile. Cost?
From the last time the subject came up:
Concealed Claws? http://forums.sjgames.com/showthread.php?t=5480 The consensus seemed to be that if the claws are still visible when retracted, like a cat's claws, or any natural creature, that is part of the base advantage. However, if they are able to be completely hidden, like nothing in nature, then you'd have to take the +10% Switchable enhancemen.
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01-28-2006, 01:37 PM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Sharp claws: retractile. Cost?
What Ze' said.
You pretty much have three alternatives with Claws. 1. You cannot retract them at all. Buy Claws normally, and probably also Poor Grip to reflect the issues with holding equipment, etc. 2. The claws don't get in the way, due to either good design or the ability to partially retract them (but where they're still completely visible and obvious). Buy Claws normally. 3. You can retract your claws fully, so that they're impossible to even notice when you have them withdrawn (without x-rays, etc.). Buy Claws with the Switchable (+10%) enhancement.
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01-28-2006, 07:43 PM | #5 |
Join Date: Sep 2004
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Re: Sharp claws: retractile. Cost?
Thanks everyone. I was specifically thinking about cat-like claws. I searched under retractile claws and found nothing, but did not think to check under concealable/concealed, etc.
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01-28-2006, 09:45 PM | #6 | |
Join Date: Aug 2004
Location: Y'know, around.
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Re: Sharp claws: retractile. Cost?
Quote:
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01-28-2006, 09:52 PM | #7 | |
Join Date: Aug 2004
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Re: Sharp claws: retractile. Cost?
Quote:
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01-28-2006, 11:52 PM | #8 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Sharp claws: retractile. Cost?
Quote:
Always On example includes Unmodifed claws. and Switchible example includes Claws with Switchible. So I would now probibly call cat caws: Claws (Sharp, Switchible +10%, Reduced time(1) +20%) [7] |
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01-30-2006, 11:57 AM | #9 | |
Join Date: Sep 2004
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Re: Sharp claws: retractile. Cost?
Quote:
I read this to mean that Sharp claws at least, are intended to be retractable--"like those of a cat." They are neither concealed nor switched off (i.e. they can still be detected) |
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01-30-2006, 11:59 AM | #10 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Sharp claws: retractile. Cost?
The cost of Claws assumes that they don't get in your way and make life difficult -- if they do, that's a separate disadvantage. Otherwise, it's safe to assume that you can retract them somewhat, so they're not in your way, but so that they're still very visible and noticeable.
You only need to add Switchable (+10%) if you want to be able to conceal them completely -- as if they actually retracted fully back into your hand, like Wolverine's do (in the movie and most of the comics).
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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