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Old 06-11-2016, 04:39 AM   #11
aesir23's Avatar
Join Date: Oct 2007
Location: China
Default Re: [Martial Arts] Would this be a valid skill adaption perk?

Originally Posted by malloyd View Post
I might require Two Handed Axe/Mace at DX as an additional prerequisite for the perk. That would ensure you'd have some minimal level of competence with something that wasn't a sword in the same grip, preventing the worst cases of unrealistic silliness, and costs another couple of points, offsetting any arguments about it's way too cheap.
Personally, I think the most reasonable approach is just to house rule that there is some default between Two-Handed Sword and Two-Handed Axe/Mace.

I study HEMA longsword, too, and while most techniques wouldn't work and I'd be at a disadvantage compared to someone who's trained with a great-axe, I could certainly pick up an unbalanced weapon and throw an oberhau or zornhau with it. A -4 default seems fair to me between balanced and unbalanced weapons.
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martial arts, perks, skill adaption

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