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Old 07-25-2011, 03:22 PM   #11
Bruno
 
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Default Re: [MH] Spell Casting

Quote:
Originally Posted by Celjabba View Post
Champion p35:
For a visible, blatant, external attack, which must be
delivered by touch or thrown (using Innate Attack skill with
standard range penalties) and can be dodged,...

characters p61 :
By default, this is a ranged attack
with 1/2D 10, Max 100, Acc 3, RoF 1,
Shots N/A, and Recoil 1

Hope this help

celjabba

That's the Innate Attack advantage. Which has nothing to do with this - the skill "Innate Attack" (confusingly the same name) doesn't determine range and ACC and ROF, the source of the attack does. That source can be a spell in the standard magic system, an advantage (not just Innate Attack, but also an Affliction, or various other things with the Weaponized limitation), or a ritual from the MH ritual magic system.

So the basic assumptions of the Innate Attack advantage (while reasonable) aren't actually part of this.
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Old 07-25-2011, 04:23 PM   #12
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Default Re: [MH] Spell Casting

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Originally Posted by Bruno View Post
So the basic assumptions of the Innate Attack advantage (while reasonable) aren't actually part of this.
While that's true, RPM does assume the "standard" Innate Attack stats. As I've said before, I hope that interest in RPM grows enough to give me me the future opportunity to expand the system into a book of its own, so that I have the room to spell this sort of thing out in full detail.
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Old 07-25-2011, 04:34 PM   #13
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Default Re: [MH] Spell Casting

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Originally Posted by Rev. Pee Kitty View Post
While that's true, RPM does assume the "standard" Innate Attack stats. As I've said before, I hope that interest in RPM grows enough to give me me the future opportunity to expand the system into a book of its own, so that I have the room to spell this sort of thing out in full detail.
That would be wonderful. Right now for ritual magic there's just the one thing in Thaum, and Monster Hunters... (and the oddly named ritual magery, but that doesn't count)
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Old 11-27-2018, 10:15 AM   #14
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Default Re: [MH] Spell Casting

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Neither is correct. A fireball requires Create Energy; it is not affecting any subject directly; and its range is 0 because it appears in the caster's hand.

Greater Create Energy [6], 3d+6 (4d+2) damage [2], one Greater effect [x3] = 24 total energy.
I know this is a very old thread PK, but I am confused. Would it not be Greater Create Energy AND Lesser or Greater Control Energy as well? It says that to conjure an energy and then throw it you require control as well or it will burn your hands, drop to the floor, etc., correct?
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Old 11-27-2018, 10:21 AM   #15
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Default Re: [MH] Spell Casting

And the Malediction Fatigue drain would be Body not Energy right? Fatigue is not an energy source.

Sorry I am just now getting into RPM and I want to make sure I am on the right path. Sorry for the bad pun haha.
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Old 11-27-2018, 02:11 PM   #16
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Default Re: [MH] Spell Casting

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Sorry I am just now getting into RPM and I want to make sure I am on the right path. Sorry for the bad pun haha.
You should probably PM PeeKitty your question and then put the answer in here. Probably faster than waiting for him to maybe see the thread got bumped.
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Old 11-27-2018, 03:11 PM   #17
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Default Re: [MH] Spell Casting

PK has exceeded their stored private messages quota and cannot accept further messages until they clear some space.LOL
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Old 11-27-2018, 03:37 PM   #18
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Default Re: [MH] Spell Casting

Quote:
Originally Posted by Lameth View Post
I know this is a very old thread PK, but I am confused. Would it not be Greater Create Energy AND Lesser or Greater Control Energy as well? It says that to conjure an energy and then throw it you require control as well or it will burn your hands, drop to the floor, etc., correct?
Nope. Only a single Greater Create Energy effect is required. You conjure it in your hand and then throw it mundanely. It's assumed that the spell won't burn you as part of the spell since you are the subject of said spell.

Quote:
Originally Posted by Lameth View Post
And the Malediction Fatigue drain would be Body not Energy right? Fatigue is not an energy source.

Sorry I am just now getting into RPM and I want to make sure I am on the right path. Sorry for the bad pun haha.
I'd probably use Body, yeah.
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Old 11-28-2018, 12:01 AM   #19
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Default Re: [MH] Spell Casting

Oh yeah... I forgot, Mr Rice is the other resident expert on RPM.
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Old 11-28-2018, 12:21 AM   #20
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Default Re: [MH] Spell Casting

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Originally Posted by evileeyore View Post
Oh yeah... I forgot, Mr Rice is the other resident expert on RPM.
Fairness to you I've been away from the forums for sometime now. It's easy to forget someone who doesn't post often.
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