01-13-2015, 10:56 AM | #21 | ||
Join Date: Jun 2013
|
Re: Dungeon Fantasy: "Alignment" Traits
Quote:
Some of the DF references to nature traits (namely, the Forest Guardian Talent and the Half-Elf writeup) refer to bunnies, so I'd imagine that's where it came from. Quote:
|
||
01-13-2015, 11:06 AM | #22 |
Join Date: Apr 2010
Location: Land of the Britons
|
Re: Dungeon Fantasy: "Alignment" Traits
As someone who spent far too long populating D&D forums before I shifted over the GURPS - I can tell you that no good will come from trying to emulate the D&D styled Good-Evil and Lawful-Chaotic alignment axes. No one will ever truly agree on what they mean, should mean, did mean or are intended to facilitate in the actual game.
{Cut} Oh gawd, I just typed so much outlining the many debates that occur, and then realised I really have internalised the arguments so well that I can have them with myself now. Instead, I'll leave one point to illustrate how GURPS disadvantages solves none of the problems that D&D-style alignment causes, and only causes more things to argue over. Is Pacifism (Cannot Harm Innocents) a Good trait, considering most standard GURPS demons have it to stop them running havoc? --- Personally, I prefer the Good vs Evil as a cosmic stamp, with no other behaviour associated with them other than "you did good, and I have a Good Stamp, so you're now Good" or "I dislike what you did, and I have an Evil Stamp, so you're now Evil" or "you're one of us, and we're Evil and have an Evil Stamp, welcome to team Evil!". DF pretty much does this already. Half Infernal creatures are just Evil, even if they're really nice and pleasant and help people. They're always stamped to say Evil, regardless of how they act. This solves so many problems, it removes the idea of platonic ideals of Good and Evil, they're just decided by some deities or system and the rules can and do often change, they mean things because lots of stuff looks for the stamp marks, but they're no more informative than any other title given. A King is a meaningful title, but not one that tells you the temperament or behaviour other than in the vaguest sense loaded with assumptions. Also, I love the Bunny/Squid axis, as the "Natural, Common" vs "Unknowable, Outsider". Even when taken as "Old natural simple ways" vs "New technological complicated ways" it works really well - Nyarlathotep being the very best personifcation of the Squid in this sense, and allowing Foresty Druids vs Urban Cultists to logically mesh as opposites.
__________________
...like a monkey with a wrench. |
01-13-2015, 11:17 AM | #23 |
Join Date: Nov 2004
|
Re: Dungeon Fantasy: "Alignment" Traits
You'd be amazed. Desertification from overgrazing and problematic farming practices is one that leaps immediately to mind; deforestation's another one; low-tech societies can go through wood at a rate that would astonish many moderns, and it's got to come from somewhere, not to mention the constant need for more cleared farmland. That's what killed off the aurochs, principally; the forests they used to live in were all cut down. In Britain, 1,000 oaks, each easily centuries old, were felled to make the framework for Salisbury Cathedral alone, and countless more to make the ships in which Britannia would rule the waves for centuries.
|
01-13-2015, 12:08 PM | #24 | |||
Join Date: Nov 2006
Location: Fayetteville, Arkansas
|
Re: Dungeon Fantasy: "Alignment" Traits
Quote:
Quote:
Quote:
|
|||
01-13-2015, 12:21 PM | #25 | |||
Join Date: Nov 2011
|
Re: Dungeon Fantasy: "Alignment" Traits
Quote:
Quote:
Quote:
DF presents the typical dungeon fantasy setting. Which is called medieval but isn't.The typical "medieval" fantasy settings are actually doing early modern minus the guns probably with a whole bunch of historical societies (such as the Romans) just hanging around and with a good chance of having steampunk dwarves or gnomes. Last edited by Sindri; 01-13-2015 at 12:24 PM. |
|||
01-13-2015, 12:21 PM | #26 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
|
Re: Dungeon Fantasy: "Alignment" Traits
|
01-13-2015, 12:25 PM | #27 | |
Join Date: Jun 2013
|
Re: Dungeon Fantasy: "Alignment" Traits
Quote:
For what it's worth, Malloyd questioned the usefulness of this system on similar grounds (roughly, by saying "characters who pick a concept and then have an alignment mapped onto it might not like that alignment if it ignores the motivation behind the disads"), and that question remains unanswered. I think basing alignment on disad points fits will with the munchkinry that is in-universe endemic to DF, but at the same time, the stamp system fits well with DF's streamlining ethos. |
|
01-13-2015, 12:43 PM | #28 | |
Join Date: Jul 2014
|
Re: Dungeon Fantasy: "Alignment" Traits
Quote:
|
|
01-13-2015, 12:48 PM | #29 | ||
Join Date: Apr 2010
Location: Land of the Britons
|
Re: Dungeon Fantasy: "Alignment" Traits
Quote:
Quote:
So yeah, fine, you can be "nice" in a "bad" way, but who cares? You can be "bad" in a "nice" way too. You can be selfish in a "looking out for myself because no one else will" Chaotic way, or in a "I want his cookie so I will take it" Evil way, or in a "I'm only being selfish now so I can be selfless later, as I'm trying to dance the line between good and evil by zig-zagging back and forth at high speed because that's what I think 'Balance' means" Neutral way too. This is where the alignment arguments start, and then they never end! Player: "Oh, but I was only helping this old lady to look good, I'm really just being duplicitous, later on I'll betray everyone - honest!" GM: "Okay, but you've been saying that for five years of us playing this game, we all know you only wrote Evil as your alignment so you could use the over-powered hellish sword you were meant to destroy during the first session!" (Which, mark my words, is what DF players would do. DF is the Munchkin of GURPS, which is sort of ironic really...) Just because GURPS has disadvantages keyed into behaviour doesn't really change any of this, it just means you now also have a random list of traits to cross-reference and argue over the meaning of. In addition to disputing if Honest, which is really just "follows the law" is Lawful, or if its neutral because you're not promoting the law... and oh god why doesn't it ever end?! Rubber stamp. Just use the damn rubber stamp and be done with it!
__________________
...like a monkey with a wrench. |
||
01-13-2015, 01:02 PM | #30 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Dungeon Fantasy: "Alignment" Traits
Thanks for all who've replied, but please stay on topic. I'm just asking for where folks might view traits falling on the outlined axis, not whether "alignments" are appropriate to DF or not. Same things goes for hairsplitting on traits. Thanks again, I'm making notes. :-)
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
Tags |
alignment, dungeon fantasy, fantasy |
|
|