09-05-2013, 02:51 PM | #11 | |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Spiritual Hit Points
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Affiction (Disadvantage, Susceptiable to Mind Control 1, +y%) |
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09-05-2013, 02:55 PM | #12 | |
Join Date: Nov 2006
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Re: Spiritual Hit Points
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09-05-2013, 03:06 PM | #13 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Spiritual Hit Points
I'd say that this stretches GURPS mechanics too much. Characters pay points for definite mechanics, and if you rise some of them, you penalize others for their points (i mean those who didn't invest in all those risen advanatages).
FP attack with appropriate custom Hazard and, maybe, Symptoms is pretty devastating. You can make the entire environment hazardous for sanity or soul. Fright (and Awe and Confusion) Checks shouldn't be underestimated as well. You can substitute some checks with Will-based skills as well (if you know a lot about demons, you wouldn't be so frigtened about them). And if it becomes a focus of your game, check Horror for Corruption mechanics and other as well.
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MH Setting. Welcome to help. |
09-05-2013, 03:20 PM | #14 |
Join Date: Nov 2006
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Re: Spiritual Hit Points
In my gameworld demons want souls/spirit and they get them by defiling them trough spiritual attacks, weakening the resistance of the PC until he or she can no longer resist their evil suggestions and powers. Having Spiritual Hit Points fits well with the concept I have in my mind but maybe it is just too complicated for GURPS?
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09-05-2013, 03:28 PM | #15 |
Join Date: Aug 2007
Location: Rochester, MN
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Re: Spiritual Hit Points
The mechanics (Corruption, Derangement, Afflictions, etc.) as is can support what you want just fine. Or you can make up your own new mechanics. Making up your own raises questions of balance and point costs.
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09-05-2013, 03:33 PM | #16 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Spiritual Hit Points
In Nomine has three "realms", Corporeal, Ethereal, and Celestial. They're basically physical (body), mental (mind), and spiritual (soul). They're all tracked separately, and there are combat modes for each.
GURPS: In Nomine is a conversion. Mental HP start from IQ, and extra ones are bought as Extra HP with the limitation "Only for mental attacks", -50% (since the loss of these and importance is less significant than physical HP loss). Mind HP heal at the same rate at physical, but you use IQ instead of HT rolls for healing checks. Spiritual HP, or soul hits, start equal to Will, with extra ones bought as Extra HP with the limitation "Only for celestial attacks", -20%. Your healing checks for those are based on Will. There's more info if you're interested, but I don't want to plagiarize too much from the book either!
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-JC |
09-05-2013, 03:47 PM | #17 |
Join Date: Nov 2006
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Re: Spiritual Hit Points
Does GURPS In Nomine give damage amounts for spiritual and mental attacks?
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09-05-2013, 03:53 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spiritual Hit Points
Yes. However spiritual attacks are usually the result of Celestial Combat (fights between Angles and/or Demons outside of corporeal vessels) and mental attacks are the result of Ethereal Combat which generally only happens in the Ethereal realm.
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09-05-2013, 04:15 PM | #19 |
Join Date: Nov 2006
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Re: Spiritual Hit Points
Is there something analogous to dodging or parrying for spiritual and mental combat?
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09-05-2013, 04:16 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spiritual Hit Points
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Tags |
symptoms, virtual hit points |
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