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Old 05-01-2015, 09:31 PM   #131
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: Ritual Path Magic for Dungeon Fantasy

Ooh, here's a crazy idea - what if I had sorcerors take reflexive on their magery? It wouldn't make them any faster, but it woul let them take non magic related actions while casting - like getting in a fight, for example.
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Old 05-02-2015, 12:53 AM   #132
lvalero
 
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Location: Madrid, Spain
Default Re: Ritual Path Magic for Dungeon Fantasy

Quote:
Originally Posted by Angle View Post
Ooh, here's a crazy idea - what if I had sorcerors take reflexive on their magery? It wouldn't make them any faster, but it woul let them take non magic related actions while casting - like getting in a fight, for example.
I have modelled the "faster sorcerer" in a different way.

In my DF the sorcerer is a type of magic-user who doesn't learn spells, in the sense that he doesn't need to go a master/academy/scroll to get new spells. He "discovers" them just by meditating in his essence. The magic is more like an intuitive art rather than a science. He is the heir of a powerfull supernatural ancestor (such an angel, demon, or fae).

This is the 0-level of Magery (Sorcerer) [40]

Compartmentalized Mind [50]; Spell Only -5%, No mental separation -20%, Accesibility: Only when first compartment is not concentrating -10%) [33] + Magery 0 [5] + 2 Minor sorcery powers [2]

This way he can make normal ("non-concentration") actions while casting, such as running, dodging, attacking, riding,... but he can't cast twice a round.

For those interested this is the list of the rest of changes.

Spoiler:  
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