07-06-2013, 04:10 PM | #1 |
Join Date: Mar 2010
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Enhancement: Symptoms, on (1 Injury Done)
Symptoms (1/3 HP Injury Done), *3
Symptoms (1/2 HP Injury Done), *2 Symptoms (2/3 HP Injury Done), *1 ... are the official values. If I wanted to have Symptoms apply its' effects upon doing any injury at all, what would be a fair value? (I'm leaning towards *4). |
07-06-2013, 05:19 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Enhancement: Symptoms, on (1 Injury Done)
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07-06-2013, 05:43 PM | #3 | |
Join Date: Jun 2013
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Re: Enhancement: Symptoms, on (1 Injury Done)
Quote:
1/5 x4 1/7 x5 1/10 x6 1/15 x7 1/20 x8 ... and so forth. Of course, this doesn't really answer the question of what a fair cost for "on any injury" would be. x8 should more than cover any normal human (x7 would cover nearly any normal human), but when you may be facing any number of things with any amount of HP, it's hard to put a fair cost to it. This may be the same as trying to get "infinite" DR and the like - determine the HP of the highest-HP enemy you are likely to face, and buy that amount. |
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07-06-2013, 05:45 PM | #4 |
Join Date: Mar 2010
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Re: Enhancement: Symptoms, on (1 Injury Done)
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07-06-2013, 06:23 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Enhancement: Symptoms, on (1 Injury Done)
In the end, it's basically a 'transformation attack' which does wounding equal to (points*N), so it's mostly a question of what a wounding multiplier of N is worth.
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07-06-2013, 06:42 PM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Enhancement: Symptoms, on (1 Injury Done)
The limiting case would be to treat the "Symptom" as a Follow-up attack, which is sort of "Symptom, 0 hp or more."
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