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Old 08-26-2018, 10:35 AM   #1
aaron819
 
Join Date: Jun 2017
Default [After the End] Two More Mutants

Here are some enemies I made for After the End.

The Burning One is a mutant human I stole from Aftermath! I ignored any mechanics from the book because I just liked the name and idea (also it isn't dead like in Aftermath!). It's modified from the Radiation Ghoul in GURPS Zombies.

The Basilisk is edited from GURPS Dungeon Fantasy Monsters 3 using the guidelines from that one Pyramid article.

Basilisk
Basilisks are giant, mutated lizards that can release a paralyzing nerve gas.
ST: 15 HP: 15 Speed: 6.50
DX: 14 Will: 11 Move: 7
IQ: 2 Per: 11 Weight: 200 lbs.
HT: 12 FP: 12 SM: +1
Dodge: 9 Parry: N/A DR: 4
Bite (14): 1d+1 cutting. Reach C.
Traits: Bad Sight (Nearsighted); Bad Temper (9); Cold-Blooded (50°); Environmental Filter; Natural Anti-Rad 2; Nerve Gas; Quadruped; Thick Hide 1; Wild Animal.
Notes: RP 28; Freakishness 15.

Burning One
Burning ones are mutated humans driven mad by intense radiation. Their wounds heal rapidly, and they can emit radiation in a small area. Attacks to the head and vitals are most effective against burning ones, as they will eventually recover from any nonlethal wound.
ST: 11 HP: 15 Speed: 4.00
DX: 9 Will: 8 Move: 3
IQ: 8 Per: 10 Weight: 150-200 lbs.
HT: 10 FP: N/A SM: 0
Dodge: 7 Parry: 7 DR: 0
Bite (9): 1d-2 crushing. Reach C.
Clumsy Slap (9): 1d-2 crushing. Reach C.
Fumbling Grapple (9): Reach C.
Traits: Cannot Learn; High Pain Threshold; Involuntary Utterance; Natural Anti-Rad 3; Mute; Nuclear Core; Self-Restoration 2.
Notes: RP 30; Freakishness 17.
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