05-21-2015, 09:01 PM | #1 |
Join Date: Feb 2013
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Daredevil loophole?
I'm in trouble. I've jumped out of an airplane without a parachute, and I don't even have that skill. The GM assigns me a penalty of -30 to my die roll. But now a successful landing is guaranteed! Why? I have Daredevil. Any roll but 3 or 4 will be a critical failure, and require a reroll. It might take a while, but eventually I'll stick that landing.
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05-21-2015, 09:25 PM | #2 |
Join Date: Sep 2007
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Re: Daredevil loophole?
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05-21-2015, 10:13 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Daredevil loophole?
Also, Daredevil states that you get to reroll a critical failure. It doesn't say that you get to keep rerolling it, over and over, until you get something better. On its own, "reroll" means you get one new shot at a better result -- not infinite shots!
If you do something stupid crazy and get an 18, reroll it. If you get another 18, that just means the Gaming Gods want you to fail.
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05-22-2015, 04:09 AM | #4 |
Join Date: Feb 2013
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Re: Daredevil loophole?
The first objection works, but the text under Daredevil surely reads like an if-then-goto-10 statement to me.
Pair Daredevil with Total Klutz, then, to turn your ordinary DX failures into critical failures, then reroll them.
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05-22-2015, 05:26 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Daredevil loophole?
Only during high-risk behavior. When you're fighting a single goblin, every failure is a critical failure.
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05-22-2015, 05:41 AM | #6 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Daredevil loophole?
Quote:
You could use Swimming to dive into water or Acrobatics to reduce the final distance fallen (for damage purposes) by 5 yards. You can't roll Parachuting in the above situation, no more than you would roll for Computer Operation if you were trying to play Halo using pen and paper. Vehicle handling and equipment-using skills aren't something you roll when trying to accomplish similar goals using other methods. GURPS allows a character to do that, but you use other skills. Quote:
Even if you rolled successfully againt Parachuting skill, it wouldn't guarantee a safe or successful landing if you had no parachute. A successful roll to use equipment means you efficiently use that equipment, up to the limit of its capabilities. Even a critical success using an improvised parachute* is likely to mean a successful impact with the ground at less than the velocity you otherwise would have had, but probably several times what you wish you had. *The preparation of which is not Parachuting skill, but instead probably Scrounging, with an option on other skills depending on circumstances.
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05-22-2015, 07:21 AM | #7 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Daredevil loophole?
That's kind of an awesome character concept, though. Some guy who's completely slapstick whenever he gets up to go get a beer or fight with some random-but-pointless goblin, who suddenly absolutely shines when he's fighting a dragon. Very "glorious underdog."
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05-22-2015, 07:48 AM | #8 | |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Daredevil loophole?
Quote:
(goes and looks) Yep, here it is...
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05-22-2015, 09:11 AM | #9 |
Join Date: Jun 2006
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Re: Daredevil loophole?
Also, if your modified skill is less than 3, which it is with a -30, you do not get to attempt a roll (p.B347), which means you can't "re"-roll either.
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05-22-2015, 09:18 AM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Daredevil loophole?
Officially:
1. Below skill 3, you don't get a roll – never mind a reroll – except on an active defense roll. That's spelled out on p. B345. 2. You get one reroll. Yes, you could read the instructions as a pure logical statement devoid of connotation, but no rule is written that way.
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