02-21-2020, 07:14 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Dungeon Fantasy Setting: Cold Shard Mountains
Willing to adapt a setting from GURPS Dungeon Fantasy – one a little larger than GURPS Dungeon Fantasy Setting: Caverntown? Perhaps one big enough to qualify as a "world," at least as far as delvers are concerned? Then look no further, for you've stumbled upon it!A land of demons GURPS Dungeon Fantasy Setting: Cold Shard Mountains offers a rough mountainous region, shot through with tunnels – and of course, dungeons – for your heroes to explore. It has a long history, one that has left behind artifacts for brave delvers to seek out and fell monsters for them to slay (or avoid, if that's how they roll). All the details you need to turn it into a series of adventures or even an entire campaign are here – including maps, glorious maps! As a bonus, there are also guidelines on megadungeons and hex crawls, both being perfect fits to the setting. More than that would require a spoiler alert, so pick up a copy and see for yourself! — Store Link: http://www.warehouse23.com/products/SJG37-0353
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02-21-2020, 11:57 AM | #2 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
This is very exciting. I just flipped through it once and it looks great. I might have to wait until after my grading deadline to read it more carefully. (Or maybe it will be my dessert after each evening of hard work...)
I'm about to start running a Nordlond campaign. I wonder how this might fit in there? |
02-21-2020, 02:55 PM | #3 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
Quote:
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02-22-2020, 06:54 AM | #4 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
As written, the Cold Shard Mountains are nominally part of the "Wellsprings of Creation" setting in the Pyramid Dungeon Collection, and there are vaguely defined spots in the north where Nordland could fit in that world. However, those links are very loosely defined and entirely optional (basically, there's a spot on the Wellsprings map where the CSM fit and some things mentioned in passing in the Wellsprings article are fleshed out in CSM), so you could just as easily drop the CSM onto the Nordlands map as the other way around. It's GURPS, so it's all modular.
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02-22-2020, 08:50 AM | #5 |
Join Date: Dec 2012
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
Not in the budget right now for me to get it, but after reading the preview I must say that this looks very well written and like a truly fun DF setting!
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02-25-2020, 10:12 PM | #6 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
it just became in the budget for me.
while DF is definitely modular and anything can fit anything if you smooth out the edges a bit, it's fun to have suggestions from both authors on specific 'fitting' areas that this can share. thanks for making this one!
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02-26-2020, 08:33 PM | #7 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
Quick question: what's the Move of a swarm of Demon Hornets (page 39)?
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02-27-2020, 08:41 AM | #8 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
Seems like an interesting book but I was hoping it would have been a DF world based on GURPS Silk Road because I think that is Matt Rigsby best book. Oh well...
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02-27-2020, 09:12 AM | #9 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
African or European?
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02-27-2020, 09:26 AM | #10 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Dungeon Fantasy Setting: Cold Shard Mountains
Quote:
Do the damned souls of coconuts transmigrate?
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