02-28-2020, 01:48 PM | #31 | |||
Join Date: Aug 2018
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Re: FAILED parry means contact too? (Zombies)
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The problem is moreso when you get to holding things which extend outside of the palm like a reach 2 sword, because then the centre of it's mass is no longer in your palm, it's beyond it. Quote:
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There's even something along these lines when you crit miss with a gun. |
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03-06-2020, 07:29 AM | #32 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: FAILED parry means contact too? (Zombies)
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But with respect to "slow", which game(s) do you compare? IME there are a lot of RPGs where combat is slower, e. g. Shadowrun 4 or 5 to name examples. If we are on a similar level of detail I find GURPS to be quite fast actually, if the GM is experienced and uses a few tricks and the players know their most important options, not just saying "I attack" etc. For instance it is very important to regularly use options like deceptive attack, all-out-attack, feint, targeted attack etc., avoiding simple basic attacks. GURPS with lite options (or GURPS with a newbie group in general) on the other hand really can be quite slow very often, because of simple attack/block, (counter)attack/block or dodge sequences. *: Though before playing the GM should explain that this "fail -> contact" situation may occur (for both sides, players or opponents), if the GM decides that way, so the players are prepared. Last edited by OldSam; 03-06-2020 at 08:03 AM. |
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03-06-2020, 10:14 AM | #33 | |
Join Date: Aug 2018
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Re: FAILED parry means contact too? (Zombies)
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Details are up to the GM – perhaps you trip and fall on your head, or walk face-first into an opponent’s fist or shield.That could actually be a dangerous thing if you had some kind of flaming face and your opponent's fist was vulnerable to fire damage. The ability of GM to determine details basically allows them to avoid beneficial situations like that, though. The other though... If attacking a foe armed with a ready impaling weapon, you fall on his weapon!That's usually a bad thing, but not if you have some kind of "my fire aura melts metal spears" ability and end up destroying your enemy's spear because you miss him so bad. This seems to be an automatic hit (ie it doesn't matter how tiny this guy is, no matter how dark it is, you WILL make contact with his spear) but I think it might be fair to let the spear-wielder make an active defence (as if Striking At Weapons) if he doesn't want this contact to happen, whether it be to protect the person he's going to impale, or to protect his weapon from contact with them. |
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