02-23-2020, 05:23 AM | #1 |
Join Date: Sep 2019
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Dwarven material property
Hi, I've had a look and seen a few discussions on how the dwarven property works for 2 handed weapons, like a maul, that is 0U and ‡ but I'm a bit confused.
The maul loses the 0U and can now parry and attack in the same round according to DFRPG adventures. However the ‡ applies and the weapon becomes unready when used to attack. Does this mean that once used to attack, it cannot parry until ready again? I was also confused by the dwarven discount, does it apply to items with the dwarven property or items that dwarves would likely make? |
02-23-2020, 03:54 PM | #2 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dwarven material property
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Dwarven weapons make more sense for one-handed 0U weapons like an Axe or Mace. However, if you're really strong you get the to the point of not having to ready a two-handed weapon to attack; a character with 20 ST can attack and parry with a Dwarven Maul without ever needing to ready it. That's some scary stuff, especially when you stop to consider how much damage they can do with the maul- at ST 20 you can swing for 3d+7 damage with Maul. That comes from the racial "Dwarven Gear" Perk - Dwarves get a 10% discount when buying goods from other Dwarves. See p. 43 of DFRPG Adventurers. This is different from the above weapon modifier (though any weapon which is Dwarven would probably qualify for the cost discount).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-23-2020 at 03:57 PM. |
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02-24-2020, 12:53 AM | #3 |
Join Date: Apr 2013
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Re: Dwarven material property
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02-25-2020, 04:22 AM | #4 |
Join Date: Aug 2005
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Re: Dwarven material property
Dueling polearms as well work great as Dwarven dueling polearms.
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02-25-2020, 06:18 AM | #5 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dwarven material property
Quote:
It's just the Two-Handed double-dagger ST weapons that don't gain full usefulness unless you meet the 1.5x ST requirement to avoid ever having to ready the weapon. That's mostly going to limit it to Barbarians or strong Knights & Holy Warriors.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 02-25-2020 at 06:33 AM. |
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02-25-2020, 08:13 AM | #6 |
Join Date: Sep 2019
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Re: Dwarven material property
Thanks for the replies. It was very helpful :)
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