10-01-2007, 01:06 AM | #131 | ||
Join Date: Apr 2006
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Re: [Space] System Generator
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In my use that will be a better place when examining a system for possible habitation beyond the simple presence of a habitable planet. Though is the game goes into the exporation mode it might get deleted.
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10-04-2007, 06:23 AM | #132 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: [Space] System Generator
A suggestion for the next version...
Is there any way to include whether or not a "tidally locked" world is actually tidally locked or in a resonant orbit like Mercury? (Among other things, this might affect the habitability of some worlds.) Since the roll is 11- = tidally locked and 12+ = resonant (see Space, p. 125), the odds are about 40% if orbital eccentricity is 0.1 or more. Such worlds would then have days lasting twice as long as their year, but they would actually rotate in respect to their primary stars. Mark |
10-04-2007, 07:15 PM | #133 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] System Generator
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10-04-2007, 07:56 PM | #134 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: [Space] System Generator
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Mark |
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10-04-2007, 08:53 PM | #135 | ||
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] System Generator
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10-04-2007, 09:28 PM | #136 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Space] System Generator
Depends on the technology available. Terraforming a planet realistically takes a long time, barring superscience. Building a hab is much cheaper, in the short run. It will depend on what the vested interest is. Extracting raw materials will almost always be easier in microgravity. The short term incentives will tend towards asteroid belts/ clusters. Besides, you hollow out a large asteroid and it'll give you more livable surface than the earth. The difficulty is in dealing with the hazards of space(radiation, bone degeneration, etc) and building small scale high efficiency recycling technologies. You find solutions to these problems, you can fit much more people in asteroids than on a planet.
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10-04-2007, 09:42 PM | #137 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Space] System Generator
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10-05-2007, 02:04 AM | #138 | |
Join Date: Oct 2004
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Re: [Space] System Generator
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10-05-2007, 03:39 AM | #139 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Space] System Generator
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Increasing safety, medical technology, and lower childhood death rates will increase growth rates. Unless average family sizes shrink to unlikely levels I just can't see zero population growth as even vaguely plausable. I would sooner believe in FTL. |
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10-05-2007, 04:02 AM | #140 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Space] System Generator
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You would rather believe in FTL travel than you'd believe in what happens to be the case in much of Western Europe? Fantasy is more believable to you than reality? I'm sorry, but I don't think reality is going to mind whether you believe in it or not.
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