05-28-2011, 05:03 PM | #21 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Black Ops to 4th edition
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And there's nothing inherently cinematic about bang skills beyond omnicompetence.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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05-28-2011, 05:22 PM | #22 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: GURPS Black Ops to 4th edition
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I did a rolicking, multigenerational BLACK OPS game with cabals within secret societies within the branches, spell magic as "Atlantic Sciences", WoD-style Garou and a few other "beasts within" and it was fabulous. Last edited by jeff_wilson; 05-31-2011 at 12:14 AM. |
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05-28-2011, 09:28 PM | #23 | |
Join Date: Aug 2004
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Re: GURPS Black Ops to 4th edition
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Also, Basic Set (and Monster Hunters, and probably any other work that brings them up) labels Wildcard skills as cinematic. Lastly, most recent discussions about Black Ops have been related to Monster Hunters (for obvious reasons), and MH expands the wildcard skills a good deal, with more cinematic goodness. ... All that said, all I really mean is I want to see is an alternative "Special Ops to the extreme" take on Black Ops, if that setting/concept is updated in the future. |
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05-28-2011, 09:45 PM | #24 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Black Ops to 4th edition
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Of course, when I discuss that, I refer to the original "750 point Men in Black" Black Ops. I have no issue with a Delta-Green style "Special Ops vs Monsters." Sounds fun and, indeed, such a game wouldn't need Wild Card skills.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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05-28-2011, 10:26 PM | #25 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: GURPS Black Ops to 4th edition
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Gurps - Seals in Nam has some nice early Seal templates and combined with Military hand to hand in Martial Arts and Fairbairn Close Combat you should have all you need. (Of course High Tech as a lot of cool weapons and equipment). For a game involving a lot of gun fight, Tactical Shooting can be handy.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" Last edited by Hannes665; 05-28-2011 at 10:30 PM. |
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05-29-2011, 06:15 AM | #26 | |
Join Date: Mar 2010
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Re: GURPS Black Ops to 4th edition
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If you are going to use Seals in Nam as a basis, please note that training requirements have expanded considerably since Vietnam, and that Corpsman are now required to complete both the standard SEAL pipeline as well as the 46-week SF Medical Sergeant Course. SEALs also receive a dazzling array of individual training, perhaps more than any other acknowledged unit - I won't go into details here unless someone is actually interested. For more info I would recommend Dick Couch, a Vietnam-era SEAL who wrote two books on modern SEAL training (The Warrior Elite and The Finishing School). |
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05-29-2011, 07:58 PM | #27 | |
Join Date: Aug 2004
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Re: GURPS Black Ops to 4th edition
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05-29-2011, 08:10 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Black Ops to 4th edition
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05-30-2011, 03:34 AM | #29 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Black Ops to 4th edition
The Black Chamber are self-evidently differently sane.
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05-30-2011, 06:20 PM | #30 | |
Join Date: Aug 2004
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Re: GURPS Black Ops to 4th edition
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Something to do with Charles Stross? |
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