05-26-2011, 01:33 PM | #1 |
Join Date: Oct 2008
Location: arlington texas
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GURPS Black Ops to 4th edition
Upon reading templates in Black Ops for Delta Force soldier, the template is 185pts. When making the same character in 4th ed, he is way over 200pts. A lot of this stems from the higher point cost of DX and IQ in 4th edition and the fact that 3rd edition would use 1/2 points for skills.
Given this, what would you do? Make it a higher cost template? Pare it down to less skills or attributes? I would think that lowering attributes would be better than eliminating the skills. Of course, in my game I also use the variant separating WILL and PER from IQ, so that inflates my cost even more. Your ideas from converting 3rd to 4th and point differences. |
05-26-2011, 01:42 PM | #2 |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: GURPS Black Ops to 4th edition
Live with the point difference. You are trying to get the same effectiveness in $e as in 3e, right? If that costs more so be it. Is this going to throw off something else?
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Joseph Paul |
05-26-2011, 01:58 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Black Ops to 4th edition
Yeah, 4e points aren't the same "currency" as 3e ones. Some individual costs are the same, but on average, a 4e point is worth about 2/3 of what a 3e one was worth. Thus, 100-point 3e characters ought to become 150-point 4e ones, 200-point 3e characters should become 300-point 4e ones, and so on. It's incorrect to try to keep a campaign at the same absolute point level in 4e that it was at in 3e; doing that means asking the players to take a 33% cut in effectiveness. It's a bit like saying, "You'll get the same bank balance, but we'll change that € to $."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-26-2011, 02:02 PM | #4 |
Join Date: Dec 2009
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Re: GURPS Black Ops to 4th edition
Baldly, GURPS 4e requires higher point totals. Losing the half-point minimum on skills, topping out IQ skills at 4/level rather than 2/level, and 20/level base on DX and IQ all hike point totals for characters at least a little, and for skill-intensive characters like special ops, lots. This is even reflected in the recommended point totals in the Basic Set: "standard" characters are now 150 points rather than 100 points.
The templates are researched (although since real people don't have game stats, it's obviously partly eyeball) to reflect the training and ability of people trained by those organisations. You're much better off sticking to the templates and upping your point total than sticking to the point total and watering down the templates; apart from anything else, doing the contrary would mean they no longer reflect the real-world people they're modelled on. EDIT: Ninjaed by the Kromm.
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Doc Thunder Drinks Free |
05-26-2011, 02:33 PM | #5 | |
Join Date: Mar 2005
Location: Schenectady, NY
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Re: GURPS Black Ops to 4th edition
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05-26-2011, 02:49 PM | #6 | |
Join Date: Mar 2010
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Re: GURPS Black Ops to 4th edition
Quote:
If you want more power, you just up the starting point value. |
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05-26-2011, 02:54 PM | #7 |
Join Date: Oct 2008
Location: arlington texas
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Re: GURPS Black Ops to 4th edition
you know what I love about this forum. Answers! and fast. That's great guys. Thanks. I will adjust up the template costs to reflect 4th Edition.
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05-26-2011, 07:56 PM | #8 |
Join Date: Oct 2008
Location: arlington texas
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Re: GURPS Black Ops to 4th edition
On a related note, these special ops guys Delta Force, Navy SEALs, etc, they are very experienced in hand to hand yet they are given brawling. It doesn't appear that the special techniques they are trained in are covered as brawling techniques. Should this be judo instead??
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05-26-2011, 08:37 PM | #9 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: GURPS Black Ops to 4th edition
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"Special Ops" has templates for highly trained realistic soldiers. "Black Ops" has 3e 750 point templates for cinematic Monster Hunters who go after aliens, vampires, etc. -Dan |
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05-27-2011, 03:37 AM | #10 | |
Join Date: Dec 2009
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Re: GURPS Black Ops to 4th edition
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Martial Arts and Martial Arts: Fairbairn Close Combat Systems are good investments if you want crunchy, detailed military brutality. If you're less fussed, then yeah, Brawling and Judo and a couple of basic techniques.
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