12-14-2018, 12:07 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: An Argument against Stat Normalization
In any case, that just makes johnny-one-skill even more viable. The usual problem is characters who have multiple skills but not as broadly skilled as IQ (or DX, depending on the skill set).
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12-14-2018, 12:42 PM | #22 |
Join Date: Jun 2017
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Re: An Argument against Stat Normalization
You could say related skills help negate the penalty, but don't add to rolls (so it's good to be broadly skilled if you want to do crazy stuff, but if you only want to make a normal check you're only adding the base skill).
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12-14-2018, 03:00 PM | #23 | |
Join Date: Jan 2006
Location: Central Europe
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Re: An Argument against Stat Normalization
Quote:
Game models have to be simple enough for sleep-deprived people who have not finished high school to use for fun. Like you say, I don't see any reason to expect that GURPS attributes would be normally distributed, or that one standard deviation has insignificant effects. Someone in the top third of the population at ping pong will be known as pretty good in his office league.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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12-14-2018, 03:41 PM | #24 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: An Argument against Stat Normalization
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As for what attributes mean, I generally assume that +-1 in an attributes is noticeable after to interact with someone in a way that shows that attribute, or observe them using it for a bit. So after you've met someone and had a talk to them about their job, or something a bit deeper than the weather and sports results, you will notice if they're a bit dull (IQ9), or smart (IQ11). +-2 is immediately obvious, except possibly for HT (though someone with above average HT won't look unhealthy unless they're currently ill) - that guy is obviously big and strong, that woman is clearly pretty smart after even a short conversation, and that kid over there is definitely clumsy as he's tripping over his own two feet all the time.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 12-14-2018 at 03:47 PM. |
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12-14-2018, 03:49 PM | #25 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: An Argument against Stat Normalization
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My first thoughts when reading about the crazy rifle shot mentioned upthread were: "Why does this Überschütze not have High Pain Threshold for the pain, Night Vision for the darkness, Targeted Attack for the target, Armoury (Small Arms) to repair the crappy rifle, and Gunslinger (because that's the only kind of character who will be taking such shots)?"
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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12-14-2018, 04:01 PM | #26 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: An Argument against Stat Normalization
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12-14-2018, 04:09 PM | #27 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: An Argument against Stat Normalization
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12-14-2018, 04:29 PM | #28 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: An Argument against Stat Normalization
You still have to get your effective skill up to 3-. Below that Super Luck can only help you avoid a critical failure.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
12-14-2018, 10:48 PM | #29 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: An Argument against Stat Normalization
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12-14-2018, 10:58 PM | #30 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: An Argument against Stat Normalization
Ultimately it is a game, so whatever's fun for the group is right.
But I still don't like how a high IQ character is automatically a professional at most skills with zero training. That's not at all realistic, so I prefer not to allow it for realistic characters.
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