12-14-2018, 10:53 PM | #51 | |
Join Date: Mar 2014
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Re: [Basic] Disadvantage of the Week: Honesty
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Disadvantages don't all cause an equal amount of hassle per point, just like how some advantages give more benefit than others per point cost. Especially for traits that are highly setting dependant such as Honesty. Last edited by Andreas; 12-14-2018 at 10:57 PM. |
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12-14-2018, 11:09 PM | #52 |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Honesty
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12-15-2018, 01:25 AM | #53 |
Join Date: Sep 2011
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Re: [Basic] Disadvantage of the Week: Honesty
Honesty isn't necessarily as restrictive as some posters have assumed. First, the disadvantage states "laws of your own home" [p. B138] not "laws of your homeland." Granted, in games set in the present the two are usually synonymous, but that wasn't always the case historically. A member of the Roman Catholic clergy in 15th-century France would consider "the laws of his own home" to be Canon Law and not the laws of France, at least when there was a conflict between the two. Likewise a WWII French partisan could have Honesty while having no recognition of Vichy French laws because "his own home" is Free France, not Vichy France.
That said, persons with the Honest disadvantage will be similar to each other because the view of crimes will be broadly similar wherever and whenever the character lives, just because murder, crimes of violence, theft and other crimes against property are universally crimes. [OK, you can probably find some fiction where they aren't, but I can't think of any real world examples.] What will differ from home to home will be who they apply to and how broad or narrow the coverage is. Honesty is mostly concerned with criminal law, especially in the examples. Torts and contracts will only be affected by the broad strokes of the law: you should exercise reasonable care; a contract isn't valid if there wasn't a meeting of the minds or if no valuable consideration was involved; etc. Honesty applies to laws, not to regulations. Some regulations may have the backing of the law, but that won't necessarily make them laws. Finally, while it has been assumed that the state is the ultimate authority for laws, it need not be. Wizards or superheroes, for example, might follow laws promulgated by other wizards or superheroes, even though those persons aren't states, simply because they can enforce their dictates on the wizard or superhero, where the state could not. |
12-15-2018, 06:33 AM | #54 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Disadvantage of the Week: Honesty
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Last edited by Donny Brook; 12-15-2018 at 08:27 AM. |
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12-15-2018, 06:55 AM | #55 | |
Join Date: Jun 2006
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Re: [Basic] Disadvantage of the Week: Honesty
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The first two paragraphs go on about how you must (it's even italicized for emphasis) obey the law. The third then goes on about how there are a bunch of things you can do (start fights, steal at great need as long as you pay back you victims), most of which are illegal under most law codes. The fourth one continues by contradicting *itself* about how you must keep your word, except you don't have to your enemies or if it isn't a law. The fifth one gives you a reaction bonus that's frankly at odds with either the must obey unpopular laws *or* being allowed to assault and rob people and lie about it. It's nonsense as written, so in an effort to implement it in a way that does make sense, you have no option but to ignore some of the description, and depending on which part you ignore you end up with very different results. I personally think reading it as Code of Honor (act like an upstanding citizen of a Lawful or Neutral Good state) is probably the intent, based on the fact that it's been present in the rules forever and the types of characters it's been used for. But that's not how it reads, and inevitably in the gaming community it suffers the same "theoretical" problems as Lawful Good, where adversarial players and GMs ignore the Good part, only worse because the Honest disadvantage isn't even explicit about Good being part of the trait. Edit: It's also worth noting that this is one of the traits probably most altered by Self Control rolls. In 3e with the flat -10 cost the cost meant my interpretation made a lot of sense relative to more serious Codes of Honor - being a Good Citizen may restrain *adventurers* a little more than a Code of Chivalry for example, but it *is* usually a bit less dangerous and you do get that reaction bonus. Equally importantly the 3e rolls were not to *opt* to break the law, but you made an IQ roll to see the need to, whereupon you could break it automatically, only needing the Will roll not to turn yourself in afterward. This meant that in cases where it was bloody obvious to even a total idiot that there was a need there could reasonably be a bonus, or an automatic success (e.g. you probably didn't need to exercise self control before you could ignore the anti-trespassing law that forbids you from entering somebody's property without permission before you could save his kid from drowning in the pool, you could just do it and then make a will roll afterward if for some incomprehensible reason you wanted to keep it secret you had). This undermined both the must obey part further (need is of course vague and subjective), and made the name somewhat less problematic - because the primary effect wasn't forcing you to do nonsensical stuff, it was more that it made you make voluntary confessions - and truthfully admitting your actions is something much more like the usual meaning of Honest than a geas to obey is.
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-- MA Lloyd Last edited by malloyd; 12-15-2018 at 07:24 AM. |
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12-15-2018, 07:17 AM | #56 | |
Join Date: Mar 2014
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Re: [Basic] Disadvantage of the Week: Honesty
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It is a general principle that specific rules overrides more general ones, so when interpreted according to that principle, the problem regarding stealing and keeping your word is also resolved. |
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12-15-2018, 07:19 AM | #57 | |||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Disadvantage of the Week: Honesty
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12-15-2018, 09:14 AM | #58 | |
Join Date: Aug 2018
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Re: [Basic] Disadvantage of the Week: Honesty
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12-15-2018, 09:21 AM | #59 |
Join Date: Aug 2007
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Re: [Basic] Disadvantage of the Week: Honesty
That's why Reputations cost cp. Someone could easily be Honest without everyone in his vicinity knowing that. Spending pts on a Reputation though means you've already skipped ahead to the "people know this" part.
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Fred Brackin |
12-15-2018, 10:57 AM | #60 | |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Honesty
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