10-27-2015, 11:09 AM | #21 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Building the X-Com inspired campaign
Use my extremely advanced tech to secretly siphon strategic fuel reserves, influence powerful individuals using mind-rays to push for military solutions to the now impending fuel crisis, create a company dedicated to building long term shelters which (once full of survivors of the coming global war) will be used for social experimentation, then trigger the global inferno by launching their own devastating weapons against 'their enemies' for them.
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10-27-2015, 01:50 PM | #22 |
Join Date: Feb 2011
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Re: Building the X-Com inspired campaign
This is delightful. One of my campaign goals is intrigue and civil war, and manipulative alien invaders are a good way to do it.
However, I do want to give PCs a good reason to fight some stupider alien goons- have to figure that out. Perhaps they're adding psychological warfare attacks where they send disposable troops on missions to attack power plants or something. Or they try to take out coordinated resistance efforts... like the PC organization. |
10-27-2015, 02:37 PM | #23 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Building the X-Com inspired campaign
Quote:
It doesn't have to be different species, just different "general's" with entirely different and opposing strategies. It's eve possible the PCs could stumble into 2+-way firefight from the differing factions. Have one faction prefer mechanoids/cyborgs/robots, one prefer Big Dumb Brutes and big guns, one prefers the insidious infiltrating Reptiloid/Snakemen, one prefers spreading genetic contagions/retroviruses and using troops like Chryssalids/Genestealers, etc. That they will both work together and fight over seemingly incomprehensible reasons can add to the 'alien' vibe. |
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10-27-2015, 04:55 PM | #24 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Building the X-Com inspired campaign
Quote:
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10-27-2015, 05:38 PM | #25 |
Join Date: Jun 2006
Location: On the road again...
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Re: Building the X-Com inspired campaign
Have you never wondered about the crashed flying saucer you can get the Alien Blaster (a holdout disintegrator in GURPS terms) from? :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
10-27-2015, 06:53 PM | #26 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Building the X-Com inspired campaign
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10-29-2015, 05:10 PM | #27 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Building the X-Com inspired campaign
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The rebels, on the other hand, want to render Earth useless to their overlords, and have initiated a campaign of widespread destruction of any asset the overlords may need. Neither side considers humans to be anything other than pawns (at most), or slaves, or even tools. The overlords want to use the human tools and plans to bend them to the yoke, and the rebels want to break them so badly as to render them unusable. Basically, all of Earth is on its way to looking like Africa: The government is bad, the rebels are worse, and the best you can do is find a way out -- or, in this case, just freakin' kill anything that isn't native to this planet or who qualifies as a quisling.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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10-29-2015, 08:01 PM | #28 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Building the X-Com inspired campaign
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10-29-2015, 08:36 PM | #29 |
Join Date: Jul 2008
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Re: Building the X-Com inspired campaign
I was trying to work out a justification for a reverse-X-com game with the appropriate buildup trajectory. My idea was this...
The attackers are not an expeditionary force from an alien empire. They're a local low-level administrator tasked with building a frontier refueling station, invading Earth as a totally unsanctioned private grab for wealth and power. Since the administrator isn't supposed to be doing anything remotely like this, they don't have access to any equipment or organisms intended for planetary invasion. Their initial forces are re-purposed space station technicians with improvised and re-purposed equipment. If their incursions pay off, they'll be able to start bringing in some more suitable troops and equipment, but any ad-hoc units they can come up with out of Earth resources are also welcome. So there are alien 'troops' that are neither physically nor mentally well-suited to combat but readily available, and potential for producing dumb heavies by weaponizing Earth wildlife or fabbing some dubiously-programmed but sturdy assault droids (as seen in Xenonauts). EDIT: Or whatever exotic alien predator is cheap on the black market.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 10-29-2015 at 08:40 PM. |
10-29-2015, 11:55 PM | #30 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Building the X-Com inspired campaign
Quote:
Bit I like the idea that they were secretly behind it all for whatever twisted reasons. |
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Tags |
mass combat, organisations, world building |
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