12-11-2014, 05:12 AM | #21 | ||
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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The problem with this in GURPS is you are looking at very steep penalties. Targeting the Knee (Joint) with a Kick is a -7 (-5 for the joint, -2 for the kick). It's doable at skill 18 with no improved techniques, but you won't be stacking on any deceptive attack, which makes a parry more likely. And getting parried by a guy with a knife is basically giving him a free attack on your turn. Now, if you have maxed out Kicking and bought up TA Kick/Joint(Knee) to max, you can do it at only a -2, but that's a pretty heavy investment (7 total build points) In real life, I wouldn't attempt that move until after I got control of the weapon arm. Quote:
My instructor always says "In a knife fight, one of you is going to the ER, and the other is going to the morgue." |
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12-11-2014, 06:55 AM | #22 |
Join Date: Jan 2010
Location: Brighton
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Re: Unarmed vs. Knife
Don't forget that if your using MA pg125: 'harsh realism', parries with hands and C reach weapon to stamps and kicks to legs are at -2.
And if your parrying with your feet you can't retreat. However I do find it a bit odd that a stamp to the ankle defaults at -10 (-3 to stamp, -7 to target the ankle) which is the same penalty to hit the eye through a visor slit. Stamp to the ankle is obviously the worst of both attack type and target of course, and TBF in balance a ST10 without heavy boots is doing 1d-1 thr cr damage and will cripple the ankle of a ST10 target 50% of the time Also while maxing out Kicking and TA Kick/Joint(Knee) is hefty investment, you have that kicking bonus for other kicking attacks as well. Last edited by Tomsdad; 12-11-2014 at 07:05 AM. |
12-11-2014, 07:04 AM | #23 |
Join Date: Aug 2007
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Re: Unarmed vs. Knife
This might be a reason to go with a simpler Disarm option rather than complex (and probably cp expensive) Arm Lock combos. If the Disarm works it's not a knife fight any more.
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Fred Brackin |
12-11-2014, 07:36 AM | #24 | |
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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Basic/MA Disarming is an attack at -2 (which can be parried/dodged) following by a QC. If you win, the knife goes flying. If the bad guy wins by 1 or 2, he keeps the knife but it is unready. Otherwise, he keeps the knife and can stab you on his turn. This is a pretty safe bet for the Judo-18 guy vs the Knife-12, but you'll have to take some further steps after that to keep him from picking the knife back up. In reference to the quote, yeah, IRL controlling the limb and disarming the knife is critical to avoid the trip to the morgue. All this is assuming that running or giving the guy your wallet isn't an option for some reason. I've been training in FMA since 1990 (PTK with a little JKD mixed in, and Modern Arnis for the last 7 years) and I would do everything in my power to avoid a knife fight. It's REALLY scary once you learn how easy it is to get cut and how hard it is to control/disarm someone who is really intent on poking holes in you. |
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12-11-2014, 08:02 AM | #25 | |||
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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So ST 10 Karate guy with Karate-18 is doing 1d+1 thr cr with a Stamp Kick. At that point, I'm not sure if it's worth bothering to target the Ankle(Joint) over just the Foot. You only need 4 points of damage to cripple the foot vs. 3 to cripple the Ankle on a 10-HP opponent. Even with a 16 HP opponent, you are looking at needing 5 damage vs. ankle compared to 6 damage vs. the foot. I'd rather just go for the Foot and be able to sink another 2 points into Deceptive Attack. And if I built a Martial Artist, I'd probably have ST 12 at minimum, and more likely ST 14. At that point, your Stamp Kick is doing 1d+3 thr cr, so crippling the foot is almost guaranteed. Quote:
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12-11-2014, 08:38 AM | #26 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Unarmed vs. Knife
The real beauty of this approach is that you can slip to the the non-weapon side (the knife-wielder's left side assuming he's holding the knife in his right). That way, even if he defends against the arm lock (or whatever you're trying to do to him), he can't damage you with the knife as part of that parry.
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12-11-2014, 08:39 AM | #27 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Unarmed vs. Knife
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Yeah |
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12-11-2014, 08:45 AM | #28 | |
Join Date: Jan 2010
Location: Brighton
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Re: Unarmed vs. Knife
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The problem is it only going to take one good/lucky hit from the knife to win the fight (and your defences are compromised as well while grappling). I tend to have first priority immobilising the weapon, or to be sure how to end the fight very quickly from the point of grappling. Last edited by Tomsdad; 12-11-2014 at 09:28 AM. |
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12-11-2014, 08:50 AM | #29 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Unarmed vs. Knife
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12-11-2014, 09:49 AM | #30 | ||
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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Are you trying to Arm Lock his attacking arm? If so, he should still get the chance to Parry your Arm Lock with his Knife. Are you trying to Arm Lock his non-attacking arm? I'm not sure you can do that. Quote:
If you've locked up the other arm, he can still attack you with the knife. I'm going to have to do some refresher reading before I can say definitively if it would be a wild swing or not. But like Tomsdad said, you really want to get control of the knife hand/arm. |
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martial arts, technical grapping, technical grappling |
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