11-23-2009, 11:05 AM | #11 |
Join Date: Mar 2005
Location: near Houston
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Re: Who needs tanks?
Well, the Bradley is a bloated combination light tank and APC ...
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
11-23-2009, 11:10 AM | #12 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Who needs tanks?
Yeah, I saw the movie. But the Brad is better armored, faster, and better armed. The only advantage for the M113 is that it takes only one of them to carry 12 troops, where it takes two Brads. I'd offset this with the utility of the 25mm cannon, esp having two of them handy.
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11-23-2009, 11:16 AM | #13 |
Join Date: Jul 2008
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Re: Who needs tanks?
In addition to the issue of people being unwilling to let machines kill with no human in the loop, if there's one thing playing lots of strategy games teaches it's that we don't know how to make a computer good at tactics.
If you've got good, trustworthy machine tacticians, bring on the new robot overlords. Otherwise, I strongly suggest supporting your automated shooters with human leadership at low levels.
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11-23-2009, 11:18 AM | #14 | |
Join Date: Mar 2005
Location: near Houston
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Re: Who needs tanks?
Quote:
(Not that I think the M113 should replace the Bradley -- it is a 50 year old design) FWIW, i think the MICV idea (BMP, Bradley, etc) is severely flawed and the "battlefield taxi" concept was right.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 11-23-2009 at 11:27 AM. |
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11-23-2009, 11:28 AM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Who needs tanks?
Yes, but is an M113 really superior to an HMMWV? At a certain point, inadequate armor is so inadequate that you might as well not have any at all, thus giving you a lighter, faster, more agile vehicle.
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11-23-2009, 11:52 AM | #16 |
Join Date: Mar 2005
Location: near Houston
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Re: Who needs tanks?
Yes. An M113 protects against indirect artillery fire better than a HMMWV, for starters.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
11-23-2009, 12:04 PM | #17 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Who needs tanks?
One possible reason for there to be battlesuits but not tanks if there is some weird scaling going in with respect to some piece of necessary technology. For instance, if the power requirements for a stealth field generator rise with the fourth power with respect to size, it may be possible for put a portable stealth field on a man-sized unit and still power it, but a tank would need a larger power plant than the tank itself.
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11-23-2009, 12:10 PM | #18 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Who needs tanks?
Kinda what I'd figured.
I'd envisioned a TL10 post cyberpunk setting, cybernetics TL11. Allowed access to gravitics from TL9 (the aliens had it), giving Graviton Beams at TL10 (infinite pentration) and SM0 AI/cybershells with skill 18. But that meant combat was cybers sniping cybers and meats couldn't get a job/ only the rich eat. Figured the following keeps combat interesting/ player participatory: Grav tech includes EW - it can be jammed, grav guns don't fire; tanks fly but only if their ECCM beats the EW. AI programming is such that they cannot be used for combat (they go rogue and kill anyone/thing). Each infantry fireteam is 3 bioroids with a human team leader - remotes won't work, their ECCM is overcome by enemy EW and the bioroids need leadership. The stealth tech makes for closer range combat despite long range weapons, therefore melee skills are still needed. AFVs protect from area effect weapons and allow rapid transit. Mecha are oversized infantry and fit copeab's assessment fairly well (deployable rollerblades don't beat flying but their ECCM isn't as good as AFV). Used as scouts/ special forces. Civilians can get highly advanced weaponry (low mag cap/ low RoF, EW vulnerable; LC3) but not the military gear (high cap, high RoF, EW proof; LC2-).
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11-23-2009, 12:16 PM | #19 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Who needs tanks?
Gotta say, and I hope I'm misinformed, the scariest thing about APC/AIFVs is they're glorified flak-jackets on tracks. Better armour but not that good and really shocked that modern AIFV isn't really better armoured than M113 et al.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
11-23-2009, 12:25 PM | #20 |
Join Date: Mar 2005
Location: near Houston
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Re: Who needs tanks?
I've been told the Stryker has significantly better armor than the M113A3 but still not nearly enough to protect it from a tank.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
Tags |
afv, mecha, stealth, tanks |
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