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Old 05-28-2018, 11:17 AM   #41
SilvercatMoonpaw
 
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Join Date: Jun 2017
Default Re: Dream Games You May Never Get to Play or Run

I've got another one, though to be honest it's actually a series I wrote as a kid. But since I actually had vague ideas of what was going to happen several stories down the series it's probably the closest I can come to right now in terms of actually scraping a campaign out of something.


So it's a futuristic (around cyberpunk levels: holograms, lasers, flying cars, moon colony, etc) fantasy world (magic, monsters, fantasy races) but it's a kind of science-y fantasy, one where magic is a mundane tool and no one talks to gods or any of that D&D stuff. It's the 4-thousand-and-something* year of the Best Nation On The Planet* at a very prestigious school where they teach every kind of fantasy races to be both a regular student and how to be the best member of their fantasy race they can be. Then one griffin student kills another with a simple scratch on the cheek and suddenly $#!+ gets Dark and Mysterious.

The characters--*ahem* PCs, would keep getting sucked in to Stuff Happening, getting to interact with the "normal" aspects of their world only to find out they have Hidden and Weird undergrounds which have magic which isn't supposed to be possible and races that are supposed to be legendary. That's right: Semi-Cyberpunk Fantasy turns into Urban Fantasy*. And the eventual Big Reveal is that -- GASP! -- it was Earth All Along and they are the descendants of post-apocalyptic humans!*

* I was, like, 10, and had never heard of Tropes.


I really do think the idea of taking one kind of fantasy and then shoving another, secret, layer of fantasy under it would be cool. The same way lots of settings go and eventually reveal that their fantasy has been sci-fi all along.
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Old 05-28-2018, 11:57 AM   #42
Randyman
 
Join Date: May 2009
Default Re: Dream Games You May Never Get to Play or Run

Quote:
Originally Posted by Culture20 View Post
GURPS BlackOps with a twist; over time, the players will be fed clues that their higher ups in the company are lying about the dangers they face. Science operatives might be first to catch on, as specimens dissapear from storage if checked for, and samples taken secretly in the field don’t yield proper DNA when analyzed. If the operatives ever choose to investigate, they’ll learn that the cabal that runs the Company is chaired by a General Michael, and a certain Jean runs the science division. Essentially, In Nomine, but the PCs are human servants fighting demons and ethereals (the greys are a common modern collective dream). The hard part would be making sure any interactions with Seraphim would be extremely limited because their desire for truth but demand for secrecy might make the PCs very short lived if they dig too deep.
Throw the Cabal into that one as allied forces to the demons, and you have something I'd play forever.
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm

"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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