10-28-2013, 07:01 PM | #131 |
Join Date: Jul 2009
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Re: Gaming Ballistic - GURPS Content Posts
Heh! Glad Sumo is getting some love. A properly statted character's slam can potentially be the most damaging move in GURPS grapple-dom (aside from a throw-from-head-lock), both in raw damage and general impairment. Especially since Move and HP, its two components, are so cheap.
EDIT: Actually, can I ask if slam damage should be curtailed when one is using "Rescaled Melee Damage" in one's campaign? It seems to me that slamming would quickly out-damage even swing damage, especially with Sumo training bonuses. In fact, such a full-body attack should really have no penetration, and quite a bit more knockback (unless we're imagining it differently). Last edited by Seneschal; 10-28-2013 at 07:10 PM. |
10-28-2013, 07:19 PM | #132 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
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Re: Gaming Ballistic - GURPS Content Posts
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10-30-2013, 08:36 PM | #133 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Another session of Jade Regent. Our GM decides that a "boss fight" needs to be ALL boss monsters, because otherwise it's no fun. Cadmus the Warrior Saint does very little, but the session makes a great read.
It even ended on a more-or-less literal cliffhanger.
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11-05-2013, 09:25 PM | #134 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
I spent about 90 minutes chatting with Leonard Balsera, lead designer of FATE Core, and covered his concept of Fiction Forward, discussed FATE Core (and whipped out a character in FATE Accelerated), and talked about complexity and the false dichotomy between "simulationism" and what he termed his "fiction forward" approach.
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11-06-2013, 09:03 PM | #135 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
I have added the text transcript to the interview, for those who don't have an hour and a half to watch me talk to Leonard Balsera.
Thanks and kudos to Christopher R. Rice for getting me this in two days.
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11-07-2013, 08:27 AM | #136 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
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Re: Gaming Ballistic - GURPS Content Posts
Thursday is GURPS-Day, and thanks to the digital format of e23 releases, there have been some fixes and tweaks to Technical Grappling. Three, to be precise. Also some discussion on why lots of discussion on Bite ST did not qualify for errata.
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11-07-2013, 09:11 AM | #137 | |
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Re: Gaming Ballistic - GURPS Content Posts
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11-07-2013, 03:49 PM | #138 |
Join Date: May 2012
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Re: Gaming Ballistic - GURPS Content Posts
I may be having a bit of a brain aneurysm, I was wondering what the benefit of using sumo with a weapon was?
With a two handed weapon (of reach two), you get +2 to slam damage anyway (the same as sumo) and shoves...unless they stack (that would seem massively overpowered though) And can you use sumo with a weapon, or would you need to drop it, unless you slammed. |
11-07-2013, 10:47 PM | #139 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
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Re: Gaming Ballistic - GURPS Content Posts
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If you're swinging it like a weapon, that's likely a strike or a sweep. But yeah, with a two-hander, you can still do an armed grapple, execute ST or DX based moves (but not many skill-based ones), and sweep, plus the bonus to slam/shove. So there's a lot of overlap with a two-handed weapon.
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11-07-2013, 11:29 PM | #140 | |
Join Date: Nov 2008
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Re: Gaming Ballistic - GURPS Content Posts
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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