11-10-2017, 08:34 AM | #1 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Non-Charted Space / Non-ISW to Third Imperium Settings
Who runs Traveller games in non-Charted Space / non-ISW to Third Imperium settings? What is your setting like?
Back in the early days of the LBBs, the first couple Traveller games I was in were generic "rolled" settings, where everything we found was pretty much rolled at the table. We started on a major high TL industrial world which had bases for all the services for our characters to retire/muster out from. From there it was random encounters and random star systems as we explored and traded our way around the unknown galaxy. I think the first game ended in a misjumped/lost ship, and the second game ended with us in prison from accidentally smuggling something onto a very high law level world and getting caught. The decision was made to retire our characters and start new ones playing a newly published adventure ... I can't remember if it was The Kinuir or Research Station Gamma. |
11-10-2017, 10:43 AM | #2 |
Join Date: Aug 2004
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Re: Non-Charted Space / Non-ISW to Third Imperium Settings
My longest running campaign is a planet of the week 'long night' setting - the players have yet to find out which long night...
there are rumours and ruins of the fallen Imperium, there is the cradle of humanity, Earth, somewhere. My episodic campaign is The Culture setting - Mindjammer Traveller has really helped flesh that out. The only 3I setting I regularly run is a proto-Imperium based on the early adventures and the TAS news bulletins from the early JTAS - the adventures of the crew of the Oberlindes Merchant Ship Bloodwell... |
11-10-2017, 05:24 PM | #3 |
Join Date: Oct 2007
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Re: Non-Charted Space / Non-ISW to Third Imperium Settings
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11-11-2017, 06:58 AM | #4 |
Join Date: Aug 2004
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Re: Non-Charted Space / Non-ISW to Third Imperium Settings
Yes its definitely a post 3I long night...
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11-11-2017, 08:23 PM | #5 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Non-Charted Space / Non-ISW to Third Imperium Settings
I'm running a New Era game that's been going to over a decade real time and about the same in game time. It's also currently not in charted space and possibly not in the TU at all - the PCs decided to play with some pre-war jump research tech that wasn't even half-finished and was built following a very dubious jump-space theory (i.e. they knowingly handed me licence to 'misjump' them in whatever the heck way I wanted).
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