Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-12-2012, 04:57 PM   #1
Winged
 
Join Date: Jun 2007
Default Spells that manipulate time

Hi so recently I was inspired to build a character who is an expert in casting spells that manipulate time and I was a bit surprised to find that both basic and magic don't actually have a college of magic to facilitate this.

So here are my questions, what if any gurps products might have what I'm looking for, and if there are none help me make a list of existing spells that can just be learned to simulate a time college.

Here's what I've got so far.

reflexes
haste
Hinder
delay
Winged is offline   Reply With Quote
Old 07-12-2012, 05:07 PM   #2
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Spells that manipulate time

I'm not aware of any time college, or related, for the standard spell system. As for creating a new Time College? I'd suggest looking at GURPS Powers, specifically the Time Mastery suite of powers on pg 135 for inspiration.

You could always drop the standard system and use one of the syntactic or realm-based systems instead; presuming either you are the GM and you feel like permitting it or your GM permits it.

EDIT: And I totally misread the original post. Oops! Listen to Refplace. :)

Last edited by Sunrunners_Fire; 07-12-2012 at 05:12 PM.
Sunrunners_Fire is offline   Reply With Quote
Old 07-12-2012, 05:10 PM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Spells that manipulate time

Your missing some out of Magic.
Gate spells
Timeport, Timeport Other, Timeslip, Timeslip Other, Rapid Journey, Beacon, Trace Teleport, Divert Teleport, Create Gate (and its sub category), Slow Time, Accelerate Time, Suspend Time, Time Out.

Also the History spell from the Knowledge College could be considered a Time spell.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 07-12-2012, 05:16 PM   #4
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Spells that manipulate time

There are a few Time spells in the Gate College: Slow Time, Suspend Time, Accelerate Time, Time Out, Timeport and Timeslip. There are also a few time-related spells in the Knowledge College: History and its derivatives for looking through time, Tell Time and Alarm for basic clock utility.

EDIT: Ninja'd =P
vierasmarius is offline   Reply With Quote
Old 07-12-2012, 05:21 PM   #5
Winged
 
Join Date: Jun 2007
Default Re: Spells that manipulate time

Curses it never occurred to me to check the gate spells, thanks guys, I'll take a look at those.
Winged is offline   Reply With Quote
Old 07-12-2012, 08:00 PM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Spells that manipulate time

Quote:
Originally Posted by Winged View Post
Hi so recently I was inspired to build a character who is an expert in casting spells that manipulate time and I was a bit surprised to find that both basic and magic don't actually have a college of magic to facilitate this.
GURPS Magic has a bunch of them in the Gate college.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 07-12-2012, 08:19 PM   #7
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Spells that manipulate time

Of course, all those gate spells are very high end spells with lots of prereqs, a decent amount of energy and very powerful effects.
ericthered is offline   Reply With Quote
Old 07-12-2012, 08:28 PM   #8
Lamech
 
Join Date: Mar 2011
Default Re: Spells that manipulate time

Quote:
Originally Posted by ericthered View Post
Of course, all those gate spells are very high end spells with lots of prereqs, a decent amount of energy and very powerful effects.
Obscenely powerful.
Time Out: So you know those learning through study rules? Spells no longer have energy costs. Also I fire 500 arrows at the bad guys.
Timeport: So you know how I need 2000 days to enchant this ring? I pop 2000 days into the past.
Accelerate time: So you know those learning through study rules? Well this isn't as bad as time out.
__________________
John
Cee
Martel
Hiriko
Andrew
Lamech is offline   Reply With Quote
Old 07-12-2012, 08:29 PM   #9
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Spells that manipulate time

Quote:
Originally Posted by ericthered View Post
Of course, all those gate spells are very high end spells with lots of prereqs, a decent amount of energy and very powerful effects.
So assign some of the spells in the Movement college, such as Haste, as alternate prereqs. It's plausible to view them as time manipulation.

There's also a time perception spell or two in the Knowledge college.

Bill Stoddard
whswhs is online now   Reply With Quote
Old 07-12-2012, 09:31 PM   #10
Pomphis
 
Join Date: Oct 2004
Default Re: Spells that manipulate time

Echoes of the Past, Images of the Past, Scents of the Past, Prehistory, Ancient History (History has already been mentioned)
Pomphis is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.