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Old 03-22-2018, 10:38 AM   #1
Henchman99942
 
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Default Spells: moving out of range

Suppose you cast a spell that has an effect on an object or area. And either you or the object move away from each other. What happens to the spell?

For subjects you cast a spell on if they move away from you, the spell should continue. This assume that spell doesn't require your concentration.

But what if the spell requires concentration? Suppose you shape water on a success by 3, then move that water 10 yards from you while you remain stationary. Can you still control that water? Or if you form the water into a long, narrow puddle extending from you by dozens of yards?

Does the distance/range only apply at the time the spell is cast?
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Old 03-22-2018, 11:06 AM   #2
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Default Re: Spells: moving out of range

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Originally Posted by Henchman99942 View Post
Suppose you cast a spell that has an effect on an object or area. And either you or the object move away from each other. What happens to the spell?
Nothing, unless someone passes through a no mana zone.
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Does the distance/range only apply at the time the spell is cast?
Yes.
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Old 03-22-2018, 09:41 PM   #3
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Default Re: Spells: moving out of range

So the very wealthy can pay a bunch of mage circles to maintain a bunch of spells on them regardless of how far they travel from that circle.
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Old 03-22-2018, 09:57 PM   #4
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Default Re: Spells: moving out of range

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So the very wealthy can pay a bunch of mage circles to maintain a bunch of spells on them regardless of how far they travel from that circle.
Theoretically. You can only concentrate while conscious, but if you had a rotating roster then this is a thing that magic lets you do. Its probably how a lot of fantasy castles in GURPS are protected actually.

Hmm, now I want to play a "kill the mages whose spells are protecting the castle" mission...
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Old 03-22-2018, 09:58 PM   #5
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Default Re: Spells: moving out of range

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So the very wealthy can pay a bunch of mage circles to maintain a bunch of spells on them regardless of how far they travel from that circle.
Yep. Your typical emperor probably has half a dozen circles maintaining redundant Missile Shield spells, for instance.
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Old 03-23-2018, 12:03 AM   #6
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Default Re: Spells: moving out of range

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So the very wealthy can pay a bunch of mage circles to maintain a bunch of spells on them regardless of how far they travel from that circle.
Fictional example: Morolan, in Steven Brust's Dragaera books, keeps his flying castle up in the air via a circle of magicians. Yes, he's very confident.
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Old 03-23-2018, 12:09 AM   #7
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Default Re: Spells: moving out of range

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Fictional example: Morolan, in Steven Brust's Dragaera books, keeps his flying castle up in the air via a circle of magicians. Yes, he's very confident.
Yeah he was cocky from the beginning. Loved that series and still trying to come up with a good way to handle the Empire magic.
Eastern magic is Book/Path
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Old 03-23-2018, 12:12 AM   #8
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Default Re: Spells: moving out of range

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Originally Posted by johndallman View Post
Fictional example: Morolan, in Steven Brust's Dragaera books, keeps his flying castle up in the air via a circle of magicians. Yes, he's very confident.
In one of the early books it was noted that flying castles had been much more common before the interregnum (a period of time when empire sorcery stopped working) and there were still some wrecks about.
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Old 03-23-2018, 12:13 AM   #9
johndallman
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Default Re: Spells: moving out of range

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Yeah he was cocky from the beginning. Loved that series and still trying to come up with a good way to handle the Empire magic.
Ritual Path Magic, but if you buy a spell as a Technique, you can pull all the power you need for it from the Orb in one turn?
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Old 03-23-2018, 12:29 AM   #10
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Default Re: Spells: moving out of range

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Yep. Your typical emperor probably has half a dozen circles maintaining redundant Missile Shield spells, for instance.
At that point it has got to be cheaper to just enchant an item.
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