02-02-2016, 02:00 PM | #11 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPG Jutsu - GURPS Content for Ninjas
Some REALLY great stuff here. Keep it up.
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02-02-2016, 05:11 PM | #12 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: RPG Jutsu - GURPS Content for Ninjas
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02-02-2016, 06:51 PM | #13 |
Join Date: Dec 2008
Location: Behind You
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Re: RPG Jutsu - GURPS Content for Ninjas
Not at the moment, mostly because bots like to start posting when you allow that. I'll probably add more social network login methods so people can just post from those.
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02-03-2016, 09:24 AM | #14 |
Join Date: Dec 2008
Location: Behind You
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Re: RPG Jutsu - GURPS Content for Ninjas
Cinematic Reality - Armor of the Big Screen
Often we're presented with realistic rules on how systems should perform within GURPS. Sometimes this is perfect for settings needing this detail. Some campaigns want to shake their fists at reality and bring about a cinematic reality. This is the first article (of possibly many) in my series I will call Cinematic Reality. It challenges the idea that realism is needed for play and gives a framework for building armor in a cinematic universe. Feedback is always welcome. Cinematic Reality - Armor of the Big Screen
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02-03-2016, 02:51 PM | #15 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPG Jutsu - GURPS Content for Ninjas
Damn. That's...damn. Wow. That should have been a Pyramid article.
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02-03-2016, 03:21 PM | #16 | |
Join Date: Jul 2013
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Re: RPG Jutsu - GURPS Content for Ninjas
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Basically when I saw Armor Points, before I read the article I made the connection to Impulse Points/Destiny Points/whatever you want to call them. After reading it I think you could treat Armor Points as Impulse Points granted by armor, and restricted to appropriate actions. Buying defenses is the obvious one, but most of the options you list would be appropriate. You could even have options for using Armor Points when you don't have them, but this grants your opponent Armor Points to use against you, or possibly the GM to buy failure on your rolls. This seems to model the kind of back and forth situation you get in a lot of cinematic fights. Don't know, needs fleshing out, but I quite like it. |
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02-04-2016, 07:22 AM | #17 | |
Join Date: Dec 2008
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Re: RPG Jutsu - GURPS Content for Ninjas
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Like Lord of the Rings Frodo had the Mythril Armor on and then his PC decides "Yup, I got this armor on, I'm gonna spend a point and say it affects that attack there". That's very Cinematic, I like it. For me, however, I feel it might be a little too much book keeping for my players I work with. When you have "Consumables" they have a tendency to hold onto them until there is no other choice.
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02-04-2016, 10:22 AM | #18 |
Join Date: Dec 2008
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Re: RPG Jutsu - GURPS Content for Ninjas
Future Jutsu – Coming Soon to a Site Near You
With GURPS day here I thought I would share a bit about my plans for the future of RPG Jutsu. There's some good stuff I hope people will be interested in. As always feedback is welcome! Future Jutsu – Coming Soon to a Site Near You
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02-04-2016, 10:52 AM | #19 | ||
Join Date: Jul 2013
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Re: RPG Jutsu - GURPS Content for Ninjas
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BTW, there's been some great stuff on this blog so far, and I'm really looking forward to seeing how the Synergy setting works out. |
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02-04-2016, 10:53 AM | #20 | |
Join Date: Nov 2009
Location: GMT-5
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Re: RPG Jutsu - GURPS Content for Ninjas
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How much play testing has it seen? |
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