07-12-2017, 03:24 PM | #21 |
Join Date: Sep 2004
Location: Medford, MA
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Re: What GURPS needs... now
So here is icv2's list of top selling RPGs for Fall 2016:
https://icv2.com/articles/markets/vi...ames-fall-2016 They are:
Shadowrun is doing quite well, and I ended up picking up the rules (I'll tell you why in a second)...and you know what? That is one crunchy game. It's success clearly belies the notion that for a game to be successful it can't be as crunchy as GURPS is because it will scare off new players. I found it way crunchier than GURPS. So what got me to buy Shadowrun? The Twitch Streamed Shadowrun Game: CorporateSINs. That stream lasted for over a year and I got all invested in the game watching the great players and GM...so I bought the basic rules. As a matter of fact, most of the games I've bought in the last few years (and it has turned out to be more than I have in a while), have mostly come from being inspired to pick up the game after watching it streamed on Twitch. What I think GURPS needs now is not a new version of GURPS Lite, but less grognardism in the fan base and more visibility. I think a cool Twitch streamed game with fun players and a fun GM that could show that GURPS is elegant, fun, deep, and interesting...*that* is one of the things that GURPS needs to attract new people. And because no two GURPS games are alike--in other words, my GURPS and your GURPS are not only not the same, but may not even be compatible--it would be best if there were multiple different GURPS Twitch streams. Maybe one run by a GM who is a member of the Cult of Stat Normalization, maybe one run by someone who love the high point totals and cinematics. Maybe one run by a narrativist, one by a simulationist, one by a gamist. I'd also like to see a really prestige campaign book. Something like the Dracula Dossier. Something where the campaign book is big and impressive and written by someone like Ken Hite. Something that will attract new people who are excited about running an epic campaign...and since it is GURPS they'll run it in that. Sure, current GURPS people may not care about adventures, but we are talking about new people. I'd want a campaign book awesome enough that it could be nominated for an Ennie or an Origins Award. Something that will generate some good press and put GURPS back in people's minds. In short, I think the game itself is good. I just think GURPS needs to be put back in people's minds as something cool and fun. |
07-12-2017, 03:42 PM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
I think wilingness by SJGames to even attempt it is a more serious roadblock. I am sure there are freelancers who would take the project, I would, for instance.
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07-12-2017, 04:00 PM | #23 | |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: What GURPS needs... now
Quote:
What GURPS really needs is for us to be out there, playing it in public places, so people can see us doing it, and having a good time doing so. It needs better PR and a positive reputation. If each of us, who are passionate about GURPS, takes a D&D or Pathfinder DM under their wing and teaches them the awesomeness of GURPS, then we will help the system immeasurably. I'm already teaching it to one Pathfinder DM, so . . . up your game! Last edited by Mark Skarr; 07-12-2017 at 04:01 PM. Reason: Added a single letter that totally changed a sentence. |
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07-12-2017, 05:44 PM | #24 | |
Join Date: Oct 2015
Location: New England
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Re: What GURPS needs... now
Quote:
High-value GURPS adventures are consonant with, though distinct from, Trooper6's recommendation of a "prestige campaign book." Both suggestions serve the established GURPS community while providing product that can cultivate new members in a way that more and more and more rules (even Magic 4E Revisited) don't. I think his suggestion of highly visible teaser material designed to interest non-GURPS players is also worthy of consideration. |
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07-12-2017, 06:15 PM | #25 | |
Join Date: Dec 2005
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Re: What GURPS needs... now
Quote:
I wonder if there's a way to handle penetration and damage type multipliers that hides them. I know from experience that it's one of those sticking points people have. Like, maybe zombies just have extra hit points rather than a different multiplier. I suppose you could build the change in characters and set a points value.
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07-12-2017, 06:20 PM | #26 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: What GURPS needs... now
I could see a boxed GURPS Cyberpunk set based off of Action or even Monster Hunters. Include a bit about how to incorporate Dungeon Fantasy information, and you'd have a ready-made Shadowrun competitor, which would encourage people to purchase both sets to pull it off.
I think a boxed Supers game would be too difficult to pull off (but cool), without going the City of Heroes route, and only having specific options (and now I've made myself sad, thinking about City of Heroes). |
07-12-2017, 06:33 PM | #27 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: What GURPS needs... now
Quote:
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07-12-2017, 07:07 PM | #28 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
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07-12-2017, 08:40 PM | #29 |
Join Date: Feb 2005
Location: Austin Texas
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Re: What GURPS needs... now
Something like the Dungeon Masters Guild for Dungeon Fantasy.
SimiOfficial support that encourages GMs to share their stories. What GURPS is missing is social support and media presence so a few good YouTube or Twitch games. I know the board is a great source but a club would encourage collaborations and part of the recent growth of DnD seems to be partially due to this.
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07-12-2017, 10:18 PM | #30 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: What GURPS needs... now
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boxed sets |
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