08-23-2017, 10:04 AM | #1311 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: What GURPS needs... now
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There are a ton of adventure-like articles. Mini-campaign settings, locations, adventure frameworks, etc. So, it can be hard to parse what exactly qualifies as an "adventure".
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08-23-2017, 12:09 PM | #1312 | |
Join Date: Mar 2012
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Re: What GURPS needs... now
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I think that if we can't say "ready-to-play" about something without any "except for..." clause then it's just not ready-to-play. From a new user adoption standpoint, it really needs to be that black and white or we're really just defending status quo. |
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08-23-2017, 12:29 PM | #1313 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: What GURPS needs... now
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The fact is that any time there is a difference between editions there are going to be a few differences. In the case of GURPS 3e to 4e the differences aren't that great in most instances outside of "powers" games - specifically the Supers/Psionic/Cyber ones - but most stats from 3e are perfectly usable in 4e. Gollum's idea was to look over the existing adventures and figure out which ones can be run as-is in 4e, and most of them can be with the single caveat of PD. Saying that because those adventures aren't specifically written for 4e and therefore are unplayable completely misses the point. A new player who comes along and sees someone talking about the difference between GURPS 3e and 4e the way you (and a few others) have done is going to assume that those differences are like the difference between D&D 3e & 4e - which were essentially different games - and in the case of GURPS is utterly incorrect. In fact, the changes from edition to editon in GURPS have been so slight I can show you stat blocks from Orcslayer (which was the first GURPS supplement ever, coming out before GURPS 1e) and - now that you know about PD - you will fully understand the characters or to handle the task roll that's being required. The basic mechanics are that close.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-23-2017 at 12:50 PM. |
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08-23-2017, 12:34 PM | #1314 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
GURPS Update is still a thing and IIRC comes with Characters.
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08-23-2017, 12:39 PM | #1315 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: What GURPS needs... now
Actually, it came with the GM Screen. And is available as a free PDF if somebody goes searching for it.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-23-2017, 12:47 PM | #1316 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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Usually, an adventure is a plot, with the required maps and the NPCs, with their stats. But, actually, the plot can be more or less detailed. Likewise, all maps are not always given, especially when they are supposed to be common areas (inn, motel, castle of the Lord ...). And some NPC may have no stat (the common guard, secretary, merchant ...). Furthermore, to be very honest, there is always a bit work to do when playing a ready to play adventure: the GM has to read it carefully, to take some notes, and, often, to change a little bit the introduction to fit his own campaign. Having said that, we can go on with the definition above. There must be a plot (otherwise, the GM will have to invent it), there must be NPCs with their stats, at minimum for the main foes and allies (otherwise, the GM will have to invent them) and there must be some maps (otherwise, the GM will have to draw them by himself, taking into account the details of the plot, which is not always easy). So, encounters, area descriptions and interesting items of equipment are not adventures. Even if they are very interesting encounters like those described in Creatures of the Night series (which immediately make think to some good adventures) or amazing areas like an interesting town with its description, major NPC, and so on or amazing magical objects ... The plot is missing and the GM will have to invent it. Which is not so easy as long as you are not just playing a dungeon crawling campaign, and you want your game to have some mysteries and unforeseen development. All that are adventures seeds, and, no matter how good they are, they are not really to play adventures. |
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08-23-2017, 12:52 PM | #1317 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: What GURPS needs... now
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I want a robust amount of adventure support. I want NEW things that can generate excitement. I want NEW things that can be nominated for ENnies. When I was at GenCon I walked into the Chaosium room and they had some new adventures being run by their equivalent of MIBs. They were run multiple times throughout the who GenCon and would get you familiar with 7th Ed CoC as well as the new RuneQuest. And if you went there you got the free RuneQuest Quickstart rules. I want better adventure support. Not 20 years ago in 3e, but now. In the current day. I don't want to tell prospective new GURPSers that yeah! We have stuff...but it is all 25 years old and for the last edition. That is not a cute look. |
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08-23-2017, 12:59 PM | #1318 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What GURPS needs... now
People need to write them.
Personally my main bottleneck is finding GURPS literate reviewers for my drafts. :( |
08-23-2017, 01:04 PM | #1319 | |
Join Date: Apr 2005
Location: France
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Re: What GURPS needs... now
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I do agree with the comments above: adventures for 3rd edition are not really to play ones, and depending on the GM experience, it can be more or less hard to convert them to the 4th one. Now, you are still right. Sometimes, it is quite easy to do, with GURPS Update (which can be downloaded freely), and some other hints (the ones you gave are just fine!). And it would be a pity to leave newcomers without them! Some are just very good. Did I already speak about Trepasser's Isle? ;-) So, what will I do?
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08-23-2017, 01:10 PM | #1320 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: What GURPS needs... now
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