04-25-2019, 03:23 PM | #1 |
Join Date: Apr 2019
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Ritual Path Magic Questions
I'm designing a new fantasy character. I really like RPM, but have a bunch of open questions. As background, his relevant choices so far are IQ 15 (100), Ritual Path Adept (40), Magery 3 (45), Natural Caster 1 (15), Luck (60 min) (15), and +2 points of Thaumatology (16).
Subject to Rule Zero, of course: 1) If I'm doing the calculations right, he should have a net score of 13 in all paths, right? IQ 15 + 2 Thaumatology +1 for Natural Caster -> Thuamatology 18, for a default of 12 in each path, +1 again for Natural Caster? 2) He has 9 Reserve Mana Points. When do those regenerate? Only at downtime? 3) If he casts conditional spells or charms during downtime, does he get to use his full mana reserve for each casting, or does it require some amount of downtime for each refill? For example, if he hangs one conditional spell with an energy requirement of 18, that requires him to come up with 9 energy. If he then hangs a second conditional spell that also costs 18, does he need 9 energy again, 18 energy, or something else? Thanks! |
04-25-2019, 04:29 PM | #2 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic Questions
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A good thing to remember. Quote:
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04-25-2019, 05:54 PM | #3 | ||
Join Date: Apr 2019
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Re: Ritual Path Magic Questions
Thanks so much, and you're totally right on Magery - that was a typo from when I had Magery 4 in an earlier draft. A couple follow ups:]
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Thanks again! Much appreciated! |
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04-25-2019, 06:04 PM | #4 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic Questions
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No worries. Quote:
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If you have a effective skill of 14 and a mana reserve of 9, you can safely cast a spell of 9 (for ambient energy) + 9 (from your reserve). This would give a roll of 0 on the Q&D chart meaning any roll of 15 or less succeeds; remember, you have to roll twice to see if you quirked the casting. This roll is also at 15 or less. Clear as mud?
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04-25-2019, 08:28 PM | #5 |
Join Date: Apr 2019
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Re: Ritual Path Magic Questions
Thanks. I was able to get a similar effect (actually moving my path skills from what I thought was a 13 to a 15 for all paths) by switching my mage package from:
Int 15 [100], Ritual Path Adept [40], Luck (60 minutes) [15], Magery 3 [35]. Natural Caster 1 [15], Thaumatology +2 [16]. Total: 221 points. Thaumatology 18, All paths 12. Int 13 [60], Ritual Path Adept [40], Luck (60 minutes) [15], Magery 3 [35]. Natural Caster 4 [60], Thaumatology -2 [2], each of the 9 paths -2 [2x9=18]. Total: 230 points. Thaumatology 15, All paths 15. Last edited by Ser Biffy Clegane; 04-26-2019 at 09:51 PM. |
04-25-2019, 08:38 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic Questions
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04-26-2019, 03:41 PM | #7 |
Join Date: Jan 2015
Location: UK
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Re: Ritual Path Magic Questions
Since Luck is apparently part of the build: Is it rules legal to re-roll failed energy gathering rolls? I was under the impression that Luck never applies to rolls to cast spells.
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04-26-2019, 04:17 PM | #8 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic Questions
No, not for RPM. Reroll all you want.
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04-26-2019, 08:42 PM | #9 |
Join Date: Apr 2019
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Re: Ritual Path Magic Questions
I'm assuming I only get one luck per downtime, since it's one use per 60 minutes of game play.
Last edited by Ser Biffy Clegane; 04-26-2019 at 08:57 PM. |
04-26-2019, 08:49 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Ritual Path Magic Questions
If you're doing it between sessions then yeah, but if you're doing it while in game and it comes up multiple times then obviously you can use it multiple times.
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