07-21-2019, 11:26 AM | #1 |
Join Date: Jul 2017
Location: Michigan
|
An interesting quandary
I'm trying to design a gadget. It's premise is that it can "absorb" and trap cosmic energies within, imprisoning it. At this time, I've broken it down into the following process of completion. I'm reading through the Characters, Powers, and Supers books right now, trying to find good answers for the following. So far, I'm not having a great deal of luck lol.
Gadget Needs:
Justification Needs
|
07-21-2019, 11:48 AM | #2 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: An interesting quandary
Quote:
|
|
07-21-2019, 12:25 PM | #3 |
Join Date: Sep 2006
Location: Luxembourg
|
Re: An interesting quandary
A way to do may be a gadget based affliction
with Paralysis, +150% plus Extended Duration, Permanent Until Gadget is turned off (or another condition of your choice), +150% and accessibility : only on energy being. Bonus : It get around unkillable. You would need to add payload(hammerspace +50%) to the gadget to allow for the prison effect, but since energy being are massless ... a custom enhancement to the affliction should do it. Last edited by Celjabba; 07-21-2019 at 12:29 PM. |
07-21-2019, 12:34 PM | #4 |
Join Date: Jul 2017
Location: Michigan
|
Re: An interesting quandary
Very helpful, both of you.
I have a functional understanding of the gadget limitations, which is why I felt comfortable in the first place with assuming the best route was a gadget. I wouldn't have thought about going the Affliction route for it, that's a good thought. |
07-21-2019, 12:41 PM | #5 | ||
Join Date: Oct 2007
|
Re: An interesting quandary
Quote:
Quote:
|
||
07-21-2019, 01:27 PM | #6 |
Join Date: Jul 2017
Location: Michigan
|
Re: An interesting quandary
Ok... I'm almost positive some, if not all of this needs GM approval, or needs serious rework... Just the same, I turn to the community for input.
Elysium Prism – Tartarus Device Backstory: The Elysium Prism is an ancient device of, apparently, Greek origin. It’s exact creator, and purpose are lost in the sands of antiquity. What is known, however, is that the device has a strange reaction to anything that can be identified as “cosmic” in origin. It’s been known to drain sources of such energy entirely over time, containing the energy within. Only the one wielding the device has been known to have any determining factor in whether or not such energies are ever released again. The exact nature of the device, and it’s internal mechanisms are a mystery. As are the inexplicable quasi-dimensional space in which the cosmic energy is placed. The existence of said space is still a hotly debated subject among the limited community that even knows of the device’s existence. Remaining questions about the Elysium Prism. How was it made? What makes it work? Why is it able to trap cosmic energies, and only cosmic energies? How can this object imprison an Unkillable 3 cosmic being, without destroying their energy pattern? Theoretical: IF a cosmic being were using the Elysium Prism, why would they not also be weakened or imprisoned themselves? Advantages [621] Affliction ("Paralysis") (1) (Accessibility (Only on Energy Beings (Unkillable 3)) (+1); Advantage (Payload (Cosmic Energy Prison)) (+50); Cosmic: Attack with a lingering special effect; Extended Duration (Until Gadget is turned off, disabled, or destroyed) (Permanent with dispelling conditions); Link (Powers must be used together); Magical; Reduced Range (x1/10)) [81] Binding (Cosmic Energies) (20) (Cosmic: Attack with a lingering special effect; Gadget/Breakable: DR 26 or higher; Gadget/Breakable: Size -3 or -4; Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST; Gadget/Unique; Link (Powers must be used together); Magical; Reduced Range (x1/10)) [40] Control Cosmic Energies (5) (Cosmic: Attack with a lingering special effect; Gadget/Breakable: DR 26 or higher; Gadget/Breakable: Size -3 or -4; Gadget/Can Be Stolen: Thief must win a Quick Contest of DX or ST; Gadget/Unique; Link (Powers must be used together); Magical; Reduced Range (x1/10)) [500] |
07-21-2019, 04:03 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: An interesting quandary
This is a demonstration of why 'cosmic' is a absolutely terrible choice of a name for a modifier, because Cosmic is not intended to be a power source, cosmic is just "this power breaks a rule that normally applies to powers of this type", but because it sounds like a power source, everyone wants to treat it as if it is one.
|
07-21-2019, 05:44 PM | #8 |
Join Date: Jul 2017
Location: Michigan
|
Re: An interesting quandary
I guess, since the vast majority of GMs and players seem to choose this interpretation it's irrelevant?
Last edited by Tigrah2k; 07-21-2019 at 05:58 PM. |
07-21-2019, 06:18 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: An interesting quandary
The problem is, what 'cosmic' is meant for (breaks rules) is still an important modifier to have, so having it mixed up with cosmic power source stuff creates a problem.
|
07-21-2019, 06:29 PM | #10 |
Join Date: Jul 2017
Location: Michigan
|
Re: An interesting quandary
Now that explanation makes more sense, and sounds a tad less dismissive of other's points of view. I can at least see where that statement comes from.
Though, that does still beg the question then... how do you decipher the "source", or identify the "best source" for it under the given intent? |
|
|