Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-19-2019, 03:10 AM   #21
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Character guides

yahoo
Quote:
Originally Posted by namada View Post
I don't see how it's any more difficult than say D&D and all its abstractions that need to be explained to a first-timer. I mean, wth is Rage, Smite, or Lay on Hands, anyhow?
It's not more difficult per se. Abbreviations make it more difficult.

"(A) DX+1 [4]-14" for instance is very difficult to get for someone who is playing his very first roleplaying game.
__________________
My GURPS fan's website (just a beginning at the moment):
http://gollumdeux.wix.com/gollumsgurpspages

Last edited by Gollum; 07-19-2019 at 03:35 AM.
Gollum is offline   Reply With Quote
Old 07-19-2019, 03:11 AM   #22
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Character guides

Sorry, there was a bug with my phone. It submitted that post twice ...

TO BE DELETED ...
__________________
My GURPS fan's website (just a beginning at the moment):
http://gollumdeux.wix.com/gollumsgurpspages

Last edited by Gollum; 07-19-2019 at 12:10 PM.
Gollum is offline   Reply With Quote
Old 07-19-2019, 05:10 PM   #23
evileeyore
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Character guides

Quote:
Originally Posted by Gollum View Post
yahoo
It's not more difficult per se. Abbreviations make it more difficult.

"(A) DX+1 [4]-14" for instance is very difficult to get for someone who is playing his very first roleplaying game.
Huh. I always just say "The last number is your skill number, ignore the rest until I tell you to pay attention to it".

Then if I need a relative skill level, I tell them how to find that, and during exp spending I explain the rest. Works like a charm.


I should note, my pregens always look like this:

HTML Code:
Cost	Skill	Level	ATT	Lvl	Diff
4	Skiing	14	DX	+1	A
__________________
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.

Gurps Combat Club on RPoL. Come check it out, play in a tourney or two!

Last edited by evileeyore; 07-19-2019 at 05:15 PM.
evileeyore is offline   Reply With Quote
Old 07-20-2019, 02:58 AM   #24
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Character guides

Quote:
Originally Posted by evileeyore View Post
Huh. I always just say "The last number is your skill number, ignore the rest until I tell you to pay attention to it".
that still makes things hard to read for a newcomer (and often makes him believe that GURPS, with all those numbers, abbreviations, parenthesis and brackets, is very complicated ... while none of them is actually necessary to play).

Quote:
Originally Posted by evileeyore View Post
I should note, my pregens always look like this:

HTML Code:
Cost	Skill	Level	ATT	Lvl	Diff
4	Skiing	14	DX	+1	A
Yes, it changes things. Such a notation makes everything much more easy to read.
__________________
My GURPS fan's website (just a beginning at the moment):
http://gollumdeux.wix.com/gollumsgurpspages
Gollum is offline   Reply With Quote
Old 07-20-2019, 04:05 AM   #25
mook
 
mook's Avatar
 
Join Date: Aug 2004
Location: Los Angeles
Default Re: Character guides

Quote:
Originally Posted by Kale View Post
Those look amazing! Very well laid out with easy to access information. How do you handle "Spell!" for the wizard though?
Thanks, Kale! Exactly what I was going for, so I can ask new players "What is your Basket Weaving skill?" without adding "It's under that super long list on the right, it's alphabetic."

The specific game those characters are for is for some kids (and their dad) who have never played any RPG before except maybe computer games, hence going for uber-simplicity.

With the wizard, I wanted to give her a few spells to give some ideas ("I can attack! I can protect myself! I can fly!"), but also allow room for her to say "Well, can I 'X' too?" without squashing it. It's basically totally freeform, kind of a wild-wilcard skill. But it costs half her "magic points (MP)" each time, plus it's a 3-hour game, so I don't expect much abuse :)


Quote:
Originally Posted by Gollum View Post
Awesome. Thank you very much for that great work!
Thanks, Gollum! Hope they come in handy for something.
__________________
How to Be a GURPS GM, author
Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro)
GURPS Discord, unofficial hangout and real-time chat
mook is offline   Reply With Quote
Old 07-20-2019, 10:27 AM   #26
Gollum
 
Gollum's Avatar
 
Join Date: Apr 2005
Location: France
Default Re: Character guides

Quote:
Originally Posted by mook View Post
Thanks, Gollum! Hope they come in handy for something.
Yes, they do. They help me to dare simplifying things even more ...

Deborah Zucker, Medical Expert

Basic Attributes
- Strength: 10
- Dexterity: 10
- Intelligence: 14
- Health: 12
Secondary characteristics
- Hit Points: 10
- Will: 14
- Perception: 14
- Fatigue Points: 12
- Basic Damage: 1d-2/1d
- Basic Lift: 20
- Basic Speed: 5,5
- Basic Move: 5
- Dodge: 8
- Parry (bare handed): 8
- Block: 6
Advantages
- None
Disadvantages
- Honesty
- Sense of duty: toward all humanity
- Minor vow: vegetarism
Quirks
- None
Languages
- English (natal)
Skills
- Biology: anatomy: 13
- Computer Using: 14
- Criminology: 15
- Diagnostic: 14
- First Aid: 15
- Guns: Revolver: 10
- Interrogation: 13
- Karate: 10
- Law : criminal, Oregon: 12
- Observation: 14
- Research: 15
- Running: 11
- Surgery: 12
- Swimming: 12
__________________
My GURPS fan's website (just a beginning at the moment):
http://gollumdeux.wix.com/gollumsgurpspages
Gollum is offline   Reply With Quote
Old 07-21-2019, 05:30 PM   #27
Kale
 
Kale's Avatar
 
Join Date: Aug 2005
Location: Cowtown, Canada
Default Re: Character guides

Quote:
Originally Posted by mook View Post
With the wizard, I wanted to give her a few spells to give some ideas ("I can attack! I can protect myself! I can fly!"), but also allow room for her to say "Well, can I 'X' too?" without squashing it. It's basically totally freeform, kind of a wild-wilcard skill. But it costs half her "magic points (MP)" each time, plus it's a 3-hour game, so I don't expect much abuse :)
So it lets them do 'wizardly' things without having to have every single spell listed. Good way to simplify it.
__________________
FYI: Laser burns HURT!
Kale is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.