07-21-2019, 07:51 AM | #11 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Fighting on high speed
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In this case the speedsters Move is 20, so if he moves the 20 he'd have a damage bonus of +6. That he takes that bonus back as damage to himself is just my way of "balancing" it. And I'd apply it to swing and thrust, no difference.* [EDIT] For weapons... Hmmm. I think if the damage bonus exceeds the weapon's weight I'd treat it as Parrying a heavier weapon. So give it a chance to break. [/EDIT] Quote:
Though, if he practices at it enough I'd let him buy a power-up Advantage, Hit on the Run... Hit on the Run [10/skill] Prerequisites: Any Melee Weapon/Unarmed skill, and Speedster Super Power or Trained by a Master or Weapon Master†. This power-up lets you make a full-skill attack with a Move and Attack maneuver (p. B366), instead of being at -4 and having your skill capped at 9. Further you have practiced striking at this speed so often that you do not suffer the standard -2 to DX-based rolls for performing multiple actions. However you still cannot retreat or parry with the weapon/limb you attacked with (or Dodge if your attack was a kick). If your skill is Sumo, you may double the speed damage bonus for Slams.‡ Moreover, if your previous maneuver had greater Movement than this turn you may use the speed of that turn rather than this one for damage bonus calculations. You must buy this power-up for one specific Melee Weapon/Unarmed skill. Perks: Maintain Inertia: Use your speed from this turn or last turns in damage calculations. Speedster [Skill] Attack: Do not suffer -2 to DX-based rolls when attacking using this skill in a Move and Attack maneuver. Super Sumo Slam!: Double your speed bonus for Slam calculations when using the Sumo skill. Unique Technique (Running Attack) [1]. Techniques: Running Attack (H) Skill+0 [6]. * I think I might start doing this for everyone... I like the idea that running up on a foe should give you something besides just "I was over there, now I'm in your face" and I run cinematic/Action style games anyway... Also, it gives a decent bonus to ye olde All Out Attack if they have to make a full Move, and I'm all about giving my Players rope to hang their Characters with... † Kept these in there so non-Speedsters heros can get in on the "run up on a foe" action. ‡If you're using the standard Basic Slam rules, just double the Speedsters speed for Slam calculations if he's using Sumo. |
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07-21-2019, 09:29 AM | #12 | |
Join Date: Jan 2019
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Re: Fighting on high speed
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It seems like a good point. I think I'll start trying with it, and maybe will switch later, if something goes wrong. Thanks! |
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07-21-2019, 07:32 PM | #13 | ||
Join Date: Aug 2018
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Re: Fighting on high speed
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107 isn't actually a slam, it only says to substitute the damage you do, not to take damage as if it was a slam. |
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07-22-2019, 01:40 PM | #14 |
Join Date: Sep 2018
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Re: Fighting on high speed
From the old speed tables I remember Speed MV 20 being around 50 MPH? Picture being in the back of a speeding pickup truck with your friends holding your legs and you punching someone as you drive by. First of all it's not easy to make that punch at that speed. Next you're not going to punch through them or knock them into orbit. You're going to wallup them but your fist won't go through a steel insert jacket and you'll probably hurt yourself a bit if you don't land that punch right or if you hit something harder than a jaw. I think you can probably scale damage with that charging horse. Maybe +3 to damage, -3 to hit? Or reasonably close to those.
Also anyone who understands that your guy is riding a rail is going to have a really easy time in that fight. I'd give a bonus to active defense for anyone who understands that leaning away from the rail makes it nearly impossible for your super to hit them. |
07-22-2019, 05:15 PM | #15 |
Join Date: Jun 2017
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Re: Fighting on high speed
A speed of 20 is closer to 40 mph. One yard per second is almost exactly 2 mph.
I like evileeyore's idea of using the speed table to get bonus damage and applying it to both parties. in this case, it means the attacker will take 6 damage to the hand, crippling it unless they have some kind of protection. Which makes sense, I think punching a street sign from the back of a moving truck sounds like a really really bad idea. If the attacker is using a weapon, I might say that the weapon takes that damage and the attacker takes a fraction of it, because jousting from a motorcycle would hurt. Some kind of ST check would probably be required to not drop the weapon too. |
07-22-2019, 07:29 PM | #16 | |
Join Date: Aug 2018
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Re: Fighting on high speed
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Instead of, or in addition to, the +1 damage per 2 yards for Stop Thrust? |
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