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Old 12-27-2009, 07:48 PM   #1
Harlequin_1998
 
Join Date: Dec 2009
Default Bagpipes + Weapon Becomes Evil

The bagpipes go away if a monster mates with them and you have to run away. But what if the "Weapon Becomes Evil" curse (which says the only way to get rid of the evil weapon is to lose two levels) is cast on them? Do they stay regardless of the mating, or are they lost?
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Old 12-27-2009, 08:16 PM   #2
Andrew Hackard
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Default Re: Bagpipes + Weapon Becomes Evil

The Curse overrides the usual method of getting rid of the card.
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