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Old 06-06-2016, 10:09 PM   #11
Rockwolf66
 
Join Date: Jul 2013
Location: Southern oregon
Default Re: Tanks - Slopes, Turrets, Tracks, DR?

Right now I am trying my had at building a few vehicles in GURPS. I know that for some things my math is way off because I don't know all the formulas. Like a M60E3 might have a hull with only 350 DR not counting the slope of the armor. It's turret front is about DR700 not counting slopeing.

Other Modern vehicles I cannot find their armor thickness so I'm having to guestimate based on what the armor can suposedly stop. Like the LAV-25 might be able to stop a 12.7mm from the front (Roughtly DR75) and DR40 all around. With the Uparmor kits it might get to DR90 all around.

Campaigns has a pretty good write up of a M113A1. More modern versions have an additional layer of spaced RHA of unknown thickness.
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Old 06-07-2016, 09:12 AM   #12
Fred Brackin
 
Join Date: Aug 2007
Default Re: Tanks - Slopes, Turrets, Tracks, DR?

Quote:
Originally Posted by Rockwolf66 View Post
. Like the LAV-25 might be able to stop a 12.7mm from the front (Roughtly DR75) and DR40 all around. With the Uparmor kits it might get to DR90 all around.

.
When figuring necessary DR use average damage and not maximum. Bullet penetration is actually very regular. Gurps just uses dice instead of a fixed number for gaming interest and to handwave complexities like tissue damage and armor weakspots.

12.7mm protection should be around 45 and not 75.
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damage resistance, help me out here, sloped armor, tanks

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