04-05-2016, 04:48 AM | #1 |
Join Date: Jul 2013
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[Powers: The Weird] What does Environmental Adaptation replace.
So if I have a character with Environmental Adaptation (Cosmic, Even when chemical bonding is impossible, +50%; Reduced Time 5, +100%) [250], what do I no longer need to get?
Temperature Tolerance is obviously unnecessary. Likewise for any of the G-Tolerance traits, and Vac Support or Pressure Tolerance. It sounds like I wouldn't need Doesn't Breathe. How about Sealed, Immunity to Metabolic Hazards, etc? |
04-05-2016, 09:30 AM | #2 |
Join Date: Jul 2013
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Re: [Powers: The Weird] What does Environmental Adaptation replace.
Also on the list of traits I don't know how it interacts with:
Radiation Tolerance DR (I can't help feeling you need more than Temperature Tolerance to live in magma, but I might be wrong) Additionally, would Environmental Adaptation that doesn't cause the character to develop gills, scales, etc. require No Signature, Cosmic, or just be a feature? |
04-05-2016, 10:22 AM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers: The Weird] What does Environmental Adaptation replace.
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If you can adapt instantaneously to a new environment, then you can instantaneously acquire a native temperature range suited to swimming in magma. On the other hand, you could probably be damaged by being splashed, sprayed, or otherwise impacted with it as an attack while inhabiting a liquid water environment; this could be rationalized as "internal biological stress from having one part of your body adapted to molten hydrogen oxide and another to molten silicon dioxide," perhaps. Since the writeup of the advantage says that your body changes to develop suitable organs (and perhaps a suitable composition), I would say that not doing so in a visible way would require an enhancement. No Signature is probably about right.
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Bill Stoddard I don't think we're in Oz any more. |
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04-05-2016, 10:25 AM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers: The Weird] What does Environmental Adaptation replace.
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Immunity to Metabolic Hazards is probably too broad. You can be a native of a vent biome in the oceanic abyss and still be vulnerable to poisons and diseases; the ability to adapt to such a habitat, even instantaneously, wouldn't protect you against them, I don't think, but such things are definitely Metabolic Hazards.
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Bill Stoddard I don't think we're in Oz any more. |
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04-08-2016, 04:09 PM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers: The Weird] What does Environmental Adaptation replace.
Environmental Adaptation covers atmosphere, gravity, and temperature, but not radiation. I can see a logical case for saying it ought to cover radiation, but the basic GURPS rules define radiation as (a) always inflicting damage that (b) never completely heals. They don't really admit the concept of "a different native radiation level."
So far as atmosphere is concerned, you don't need Pressure Support or Vacuum Support; you can instantly adapt to any native pressure. You don't need Doesn't Breathe; you can instantly adapt to breathe chlorine, hydrogen, sulfur compounds, or other suffocating or toxic gases, or to an anaerobic metabolism that breaks down complex molecules. Since there's a version of Doesn't Breathe that lets you "breathe vacuum" as a zero point feature (by making oxygen toxic to you), you don't need Sealed to function in vacuum, and Sealed isn't included. For gravity, you don't need Improved G-Tolerance and perhaps not G-Experience. For temperature, you don't need Temperature Tolerance. I think that's about it.
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Bill Stoddard I don't think we're in Oz any more. |
04-09-2016, 06:42 AM | #6 |
Join Date: Jul 2013
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Re: [Powers: The Weird] What does Environmental Adaptation replace.
Thanks for the response! That's very helpful.
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04-09-2016, 06:58 AM | #7 | |
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Join Date: Aug 2004
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Re: [Powers: The Weird] What does Environmental Adaptation replace.
And illumination level, another 0-point feature.
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