12-21-2015, 03:56 PM | #1 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Chi Power Limitation: Rituals = Missed Sleep?
So, something that kinda bugs me: it says that someone with Chi Mastery is going to spend the time for rituals by missing sleep. It's just a fact that the time for their daily rituals comes out of sleep the way the rules are written. Unless I misunderstand, it sounds like succumbing to exhaustion from sleep deprivation is inevitable, if not immediately, then in some days.
I believe my interpretation might be over-literal (and it precludes someone who might have bought enough levels of less sleep or the no sleep advantage that they *can't* miss enough sleep,) but I wanted to do a sanity check. Is it fair to allow a martial artist to sleep a full night then do his rituals in the morning? Is it fair to let her do her rituals on the move if you have something like a cart she can ride in while praying? Is the inevitable cyclic crashes intentional? Is it fair to let someone buy less sleep to offset this missed sleep penalty, and expect that the rituals will use up the extra slack from extra waking hours first before cutting into sleep time? Is it expected that a martial artist is trying to catch naps whenever he can to recover sleep deprivation fatigue?
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12-21-2015, 05:14 PM | #2 | ||
Join Date: Sep 2007
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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I'd say it's up to the GM whether you can do your meditation while riding in a cart. Might be a good time to call for a skill roll with a distraction modifier (failure meaning you still have to make up the time later). "Exercises" seem less plausible in a cart, but that depends on what they are. (Slapping bowls of water, repeatedly bumping your head with a board...) The main reason I'd be tempted to allow it is the purely practical meta reason that I can see it irritating a lot of groups to no end to have the chi warrior always slowing down their travel. |
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12-21-2015, 05:20 PM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Chi Power Limitation: Rituals = Missed Sleep?
In my DF games, Rituals have only rarely been a problem. People are rarely in a dungeon for 5+ hours a day, so there's usually plenty of time to get a full night's sleep and perform rituals. The big problem is when people are on the roads and pushing hard to get somewhere: 12 hours of sleep (in three watches of 8 hours each) plus 5 hours of rituals means there is only 7 hours of marching.
It's a moderately limiting disadvantage, especially when I started charging for meditation incense. A small fee, but it added up. Seems suitable for 10 points.
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12-21-2015, 05:39 PM | #4 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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Sounds a bit too much dice rolling for a DF game, but might work for a less DF-ish game. For Dungeon Fantasy on the other hand, might just want one or the other picked by how the GM is feeling is appropriate. But yeah, the day of the actual dungeon crawl, time is probably rarely an important constraint... unless you have vampires that are really screwing with the planet rotation to throw off day and night cycles.
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12-21-2015, 05:50 PM | #5 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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12-21-2015, 07:01 PM | #6 | |
Join Date: Aug 2004
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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I suspect the three watches he's thinking of run something like this: Watch 1: Character A watches for 4 hours. Characters B and C sleep. Watch 2: Character B watches for 4 hours. Characters A and C sleep. Watch 3: Character C watches for 4 hours. Character A and B sleep. Or similar. Larger parties have more options. In any case, using this kind of method, everyone gets 8 hours, and someone is on watch the whole time. (In passing: I'd hate to be character B in this example: it sucks to be the one to have interrupted, rather than continuous, sleep). Ok, that's quite enough derailing from me. I'm enjoying the discussion of Ritualism and its effects - please continue! Last edited by Joe; 12-21-2015 at 07:04 PM. |
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12-21-2015, 07:12 PM | #7 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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Keeping on topic of Rituals then, what do people do with the -5 point version? I had a cleric in a campaign just recently where I got to play instead of GM for the first time; there was no mechanical explanation of it, so I just decided to make a big deal of praying at meals, before going to bed, when waking up, and explicitly performing funerary rites for downed enemies, even if time was precious... though the last one sounds almost like a specially mutated and refluffed version of trademark (always performs a polite ceremony accessibility: only in fatal interactions) I roleplayed as an old guy on the verge of retirement, so in character my guy would boss around the big strong and 80-year young dwarf barbarian (we decided to give dwarves super huge lifespans for no apparently important reason as setting background, so 80 years was approximately the maturity of young adult) and he'd resent me back when I told him to do the digging; I'm too old for that. "You're thirty years younger than me!"
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12-21-2015, 07:16 PM | #8 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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12-21-2015, 09:41 PM | #9 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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DF: Wilderness Adventures assumes 8 hours of sleep time, and doesn't explicitly address setting watches beyond noting that the pilot of a vehicle traveling overnight can also keep watch but it isn't the best idea.
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12-21-2015, 10:19 PM | #10 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Chi Power Limitation: Rituals = Missed Sleep?
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If it becomes the focus of an adventure, for examples, chasing quarry in the open, getting stranded, or being robbed blind, that is when I start adding details like measuring sleep, keeping accurate tabs on encumbrance, and contrived situations where the healer is disabled via low/zero divinity terrain that also happens to be disease infested as well. Which is what brought me to the question of these chi rituals which, the way I interpreted it, added a lot of extra complexity to a relatively smooth operation.
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Tags |
chi power, dungeon fantasy |
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