03-28-2011, 05:39 PM | #31 |
Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Re: Building a Better Bourne
I can't see why not. He was shot in the shoulder/chest and could still, without any problems, drive a car chased by an assassin and the police through crowded streets.
Oh, he could apparently also use First Aid while driving like a maniac. It doesn't have anything directly to do with HPT, but well ... That's Bourne for ya.
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03-28-2011, 06:05 PM | #32 |
Join Date: Oct 2010
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Re: Building a Better Bourne
My bad, I thought you meant "16+ points in his skills", not "a skill level of 16 or better".
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03-28-2011, 06:10 PM | #33 | |
Join Date: Oct 2010
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Re: Building a Better Bourne
Quote:
"I can tell you the license plate numbers of all six cars outside. I can tell you that our waitress is left-handed and the guy sitting up at the counter weighs two hundred fifteen pounds and knows how to handle himself. I know the best place to look for a gun is the cab of the gray truck outside, and at this altitude, I can run flat out for a half mile before my hands start shaking." I agree 100%...very high Perception/Observation, probably with some Eidetic/Photographic memory too. I feel like IQ 13 is probably minimum to do that kind work...and 14 would be better, but dang is it expensive... |
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03-28-2011, 06:15 PM | #34 |
Join Date: Oct 2010
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Re: Building a Better Bourne
Okay, so here is what I have from the community so far:
ST: 13 DX: 15 HT: 13 Basic Speed: 7 Karate: 16 Judo: 16 Melee Weapon skill(s) (still waiting for a list) Incidentally, what would you use to mimic all the improvised weapons that Bourne uses (ink pen and rolled up magazine, in particular)? ADVANTAGES (Combat Related only) -Combat Reflexes: check! -Danger Sense: check! -What else? (still need more of these) TECHNIQUES (melee combat only) None yet Does that look Bourne-worthy, at least in the combat arena, so far? |
03-28-2011, 06:26 PM | #35 |
Join Date: Aug 2010
Location: MI
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Re: Building a Better Bourne
Improvised Weapons is a Perk in Martial Arts, He might even have Weapon Master: Improvised Weapons...
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03-28-2011, 06:28 PM | #36 | |||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Building a Better Bourne
I'd do ST 14, DX 15-16, HT 14, BS 7.25-7.50
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Knee Strike and Elbow Strike like a mofo. Aggressive Parry? As Icelander notes, he puts down trained combatants like they're girl scouts. He needs skill levels a lot higher than 16. |
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03-28-2011, 06:32 PM | #37 |
Join Date: Oct 2010
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Re: Building a Better Bourne
Okay, I'm doing a frame by frame of the first fight scene in Identity where he takes out the two cops in the park.
When he stands up from the bench, he is holding the wrist of the cop to his right, and uses the right cop's baton to strike the cop on his left. The left cop has his pistol already drawn, and Bourne has grabbed the wrist holding the pistol. All that happened in the first couple of frames. In the next few frames, Bourne has used his left hand to disarm the pistol from the cop on his left (who he just struck in the groin with the baton from the other cop in a few frames ago), AND has also disarmed the Baton from the cop on his right. As the left cop reels from the groin strike, Bourne whips the baton in a backhanded strike to the arm of the cop on his right. Then he uses the pistol to pistol whip the cop on his left (the one who took the groin strike earlier), and immediately swings the baton back around to the cop on his right, catching him in the face. Next frame, both cops are on the ground, Bourne has dropped the baton and has the pistol in a two-handed grip pointed down at the cops. All of this takes roughly 3.5 to 4 seconds of screen time. Yeah, I want to be able to do that. In the realm of possible with a GURPS character? |
03-28-2011, 06:40 PM | #38 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Building a Better Bourne
Course. Probably over your point budget without sacrificing your capabilities in areas beyond melee though.
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03-28-2011, 07:09 PM | #39 | |||||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Building a Better Bourne
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Last edited by Crakkerjakk; 03-28-2011 at 07:38 PM. |
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03-28-2011, 07:29 PM | #40 |
Join Date: Aug 2004
Location: Cydonia
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Re: Building a Better Bourne
Something to keep in mind is that Bourne routinely beats down multiple foes. Given that in Ultimatum these foes are sent by the CIA it is most likely that they are Special Activities Division agents. There was SAD operative template in the old online Pyramid "Designer's Notes: Special Ops, Third Edition." It was, in 3rd Edition terms, a 146 point Template designed for use in a 200 pt. game. It has ST 11, DX 13, IQ 14, HT 11 in 3rd Ed. terms.
There are also some other Disadvantages that could be applied to mitigate point cost to a degree. Callous (-5) - especially pertinent if the character is an assassin. Pre-amnesia Bourne almost certainly had this, while post-amnesia Bourne may had been a bit less so he still showed little concern when others killed innocents around him. Extremely Hazardous Duty (fairly often)(-10) - this is especially true if the character is still employed by the Agency. Fanaticism (-15) - to volunteer for something like the Treadstone program one may need to be a bit fanatic. Light Sleeper (-5) - Bourne seemed to be surprised when he was able to sleep in Marie's car, and later he seems unable to get a decent night's sleep. This could be due to nightmares though. Secret or Secret Identity (variable up to -30) - Even within the CIA how much does the average SAD operative know about Treadstone? Also, Bourne often used Secret Identities to get his assignment done. He became Kane to find out about Wombosi's yacht. So basically Web was Bourne who was also Kane. This is two levels of secrets but it could just be alternate identity as well. Others like Enemy and such have already been mentioned. Good luck I'm looking forward to seeing what we finally come up with. Benjamin |
Tags |
bourne, cia, jason bourne, ludlum |
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