08-26-2019, 03:31 PM | #81 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Translating the concept of HP from D&D (and the like) to GURPS
Not sure why the rules don't just assume Dex 0 for objects, which would subtract 5 from those AC values.
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08-26-2019, 03:45 PM | #82 | |
Join Date: Nov 2015
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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But those quotes are from D&D Next DMG. And it's not like they say: You have to roll vs AC 11 to try to cut a piece of paper in half". It's more "If you as GM feel like this action is important, these are guidelines to assign AC to several materials" |
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08-26-2019, 07:29 PM | #83 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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Also because it has a sliding scale a highly skilled GURPS character with no penalties as only a 0.5% chance of critically failing and nice 9.3% chance of critically hitting. By contrast a D&D character has a straight 5% of royally FUBARing themselves and a 5% chance of critically hitting a target regardless of how skilled they are: "If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. In addition, the attack is a critical hit, as explained later in this chapter. If the d20 roll for an attack is a 1, the attack misses regardless of any modifiers or the target’s AC." (PHB5 pg 194) Hey but at least GURPS 3e's uber critical success table is gone. A 50% chance of critically hitting is a total nightmare. |
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08-26-2019, 07:40 PM | #84 | |
Join Date: Mar 2016
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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08-26-2019, 07:45 PM | #85 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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08-26-2019, 07:47 PM | #86 |
Join Date: Mar 2016
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Re: Translating the concept of HP from D&D (and the like) to GURPS
Well, it's intended for Monster Hunters campaigns, which start off at 400 points. It's a leveled perk. Requires 19/17, 21/18, and 23/19 base/effective skill to get a crit number of 7, 8, or 9.
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08-26-2019, 08:18 PM | #87 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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20-24: crit number of 7 25-29: crit number of 8 30-34: crit number of 9 35+: crit number of 10 Of course that was offset by being a modified score but remember 3e had far fewer bonuses to skill level then 4e does so the base was likely within a few levels of the modified score. |
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08-26-2019, 08:25 PM | #88 | |
Join Date: Mar 2016
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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08-26-2019, 09:07 PM | #89 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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Even in 3e you had accuracy and aim bonuses so if you are close enough any penalties could be nullified and if you were close enough and aimed long enough you could actually get a bonus. To get accuracy bonus you aimed for 1 second and +1 for each second afterward for a maximum of 3 seconds. So being able to aim a short bow for 4 seconds gets you a +4 to hit a normal sized target (+1 for the accuracy and +3 aiming for 3 seconds)...assuming your target doesn't move during that time. If you had 3e version of Zen Archery then for 20-Skill turns you could only have 1/3 the penalties (round down) to normal penalties for target speed, range and size. 4e changes the mechanic to where you have to aim for 32 (!) turns to nullify any penalties to the Zen Archery skill itself though aiming for 1 turn puts it at -5 which is somewhat reasonable. Last edited by maximara; 08-26-2019 at 09:27 PM. |
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08-26-2019, 09:45 PM | #90 | |
Join Date: Jun 2013
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Re: Translating the concept of HP from D&D (and the like) to GURPS
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This ultimately comes down to the difference between using 3d6 and 1d20 for resolution (you’ll get no argument from me there, 3d6 is better), and all I was trying to do was refute the idea that d20 characters must have laughably low skill compared to GURPS characters. I feel I’ve done well enough at this goal. Yes, d20 has serious issues, and I feel GURPS is overall a far better system (particularly in that it gives you so many more options, in combat and elsewhere).
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