01-20-2018, 08:56 AM | #11 | |
Join Date: Mar 2014
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Re: Isnt Ally too overpowered?
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It is preferable that the GM doesn't have to scale the difficulty like that. If challanges are just scaled up like that, it removes a lot of the incentive to improve you character. It also doesn't make much sense from a verisimilitude perspective, tasks are generally made easier if you improve your skills or bring more people. |
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01-20-2018, 09:15 AM | #12 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Isnt Ally too overpowered?
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Obviously, many disagree with me on this point. There have been long (civil) arguments on the subject on this forum over the years. You could search for them for details on the various views. I haven't yet seen a compelling counter argument to Allies being overpowered. I've seen some house-rule attempts to balance Allies. One applied a limitation to the ally's point total (something like -40%, IIRC, based on a rough combination of Fickle and Uncontrollable [which, incidentally are each worse than what you get with Ally]) and then multiplied the value by how often the ally appears (so if they appear on a 10 or less, multiply by 0.5). And I've seen someone just flat multiply the cost of Allies by something like 4 IIRC. In both cases, players still eagerly took the advantage. A house rule that I have tried was to limit the entire party to at most one ally and all the players had to agree on the ally and who would get it. I figured, overpowered doesn't much matter as long as everyone is cool with it and as long as it isn't taken to ridiculous proportions. I didn't change the point total in this case and it worked well enough to use in more than one campaign. YMMV |
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01-20-2018, 09:31 AM | #13 |
Join Date: Jul 2009
Location: UK
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Re: Isnt Ally too overpowered?
If I were going to re-write Ally, I would make the cost for the power aspect of Ally equal to 1 CP per 20 CP of the Ally, or the amount on the table in the rulebook, whichever is greater (and the ally's CPV can be no more than 150% of the character's CPV in any case). That solves nearly all of the potential abuse problems.
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01-20-2018, 09:41 AM | #14 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Isnt Ally too overpowered?
I had a very similar situation in a recent campaign that worked out well, largely thanks to the player's willingness to hear my concerns and make suggestions.
We agreed that the minion (a clockwork combat golem) would mainly be devoted to just defending the artificer PC, and thus would not normally rush to the front lines but would hang back to guard him. This moderated the overall offensive power of the party nicely, and handed me a tool to help speed up fights where the PCs already had the upper hand and I could use the golem to help mop up. To ease my GM burden, we agreed that the player would suggest the golem's action (often just Wait), but I would always retain control if I thought the golem would take a different action. There were a handful of times the golem couldn't be present, due to social or legal restrictions. I did also once use magic to turn the golem against the party during an already difficult encounter, very nearly resulting in one PC death and almost a TPK, but they pulled it off in the end. The Ally ended up being a great addition to the game, both tactically, and as a roleplaying foil. So my suggestion is to talk to the player about your concerns, and come to an agreement about how the Ally will be used. Make sure the player understands about the NPC being ultimately under your control, and what your understanding of its IQ and disads means to how it will act and respond, especially in fights. Basically make a deal with the player, and it will probably work out well, as long as you both share the same expectations.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
01-20-2018, 09:51 AM | #15 | |||||
Join Date: Oct 2010
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Re: Isnt Ally too overpowered?
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Suppose I’d add another +100% enhancement for ‘Tailor Designed’. That’s 70cp. Sounds more appropriate for a 200cp golem (the player starting totals area also 200). A lesser 100 cp golem would be 2(base price)+2(summon)+2(Design)+1(Minion)=7*4(constant) =28 cp. And of course the risk of losing those points if the golem is destroyed in battle. The PC will also need skills for repairing and maintaining the golem, and take a Concentrate maneuver every time he gives a new order. Last edited by GM.Casper; 01-20-2018 at 10:05 AM. |
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01-20-2018, 10:04 AM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Isnt Ally too overpowered?
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01-20-2018, 11:28 AM | #17 | |||||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Isnt Ally too overpowered?
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01-20-2018, 11:58 AM | #18 | |
Join Date: Jun 2006
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Re: Isnt Ally too overpowered?
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-- MA Lloyd |
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01-20-2018, 12:01 PM | #19 | |
Join Date: Jul 2012
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Re: Isnt Ally too overpowered?
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If there are circumstances where you want to leave your minions behind, those are probably covered by disadvantages for the minion like Appearance or Social Stigma. |
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01-20-2018, 12:19 PM | #20 | |
Join Date: Mar 2014
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