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Old 01-21-2018, 10:06 AM   #1
GM.Casper
 
Join Date: Oct 2010
Default Minidrones as Gadget Advantages

My player for the upcoming game wants to play a golem crafter. First we discussed making a combat golem as an Ally, but then settled on making a flock of attending ‘mini-drones’ providing one ability each, bought as Advantages with the Gadget Limitations (page 116).

FireBall [7]
Innate Attack (E DX): Range 10/100, Acc 3, RoF 1, Shots N/A, and Recoil 1
2d6 fire damage [10] -20% (Breakable 2DR) -10% (SM-5) = 7 cp
Since he didn’t take an Extra Attack, he needs to take a Concentrate maneuver to mentally order the drone to fire.

Eyeball [20]
Clairsentience [50] -10% (Clairvoyance only) +30% (Rangex10) -20% (Breakable 2DR) -10% (SM-5) -50% (Nuisance) = 20 cp
The ‘Nuisance’ limitation is custom. The -10% (visible manifestation) for Clairsentience doesn’t account for the fact that the drone also can’t go through objects and can be attacked. Max flight range is 100 feet from the user, and requires continuous Concentrate maneuvers to operate.

Cargoball [6]
+5 Lifting ST [15] Telekinesis 3 [15] -20% (Breakable 2DR) -10% (SM-5) -50% (Nuisance) = 6 cp
30lb capacity (heavy encumbrance for the drone), Concentrate maneuver to pick up or drop cargo.

Shieldball 26 DR [10]
Extra Arm [10]
Parry Missile Weapons DX Hard skill
I’m iffy about this one. An enchanted shield that hovers next to him and tries to block incoming attacks. Breakable 26DR is +0%, Size is not really applicable. Considering it leaves both arms free, I’d put it as extra arm of sorts, dedicated for defense.

Thoughts on this? Does everything looks kosher?
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Old 01-22-2018, 11:48 AM   #2
weby
 
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Join Date: Oct 2008
Default Re: Minidrones as Gadget Advantages

Cargo ball should not have lifting ST, instead you should buy more telekinesis with the lift only limitation(powers 83) if you do not want it to go faster for those extra levels.

The arms free shield should most likely be best represented as directional DR with require successful active defense block roll if you want the characters skill to matter. If you want the thing to be totally autonomous then just use activation number instead of require defense roll.
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