11-12-2017, 03:50 PM | #11 |
Join Date: May 2010
Location: Alsea, OR
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Re: The Fantasy Trip
No. Steve's editorial in Roleplayer notes that GURPS is more a sibling than descendant.
Let's compare: GURPS 4 prime (ST, DX, IQ, HT), 2 secondary (MA, PD), 3 pseudo-attributes (will, charisma, alertness), one character "type" (character; 2 if using G:B&B); skills (including skills, spells, superpowers), advantages, disadvantages. Two of the primes can be split readily (ST & HT), a third isn't explcitly splittable in anything I've got, but could be (DX). All rolls 3d6, difficulty adjusts target number. Every primary attribute, pseudo-attribute, and skills, advantages, powers, etc bought directly (tho' atts and skills combine to determine the target number) TFT 3 prime (ST, DX, IQ), 2 secondary (MA, AdjDX), 3 types (Warrior, Wizard, Super); Talents, Spells, superpowers. Task rolls variable difficulty expressing how many dice to roll; combat is USUALLY 3d6, adjusting AdjDex. Talents cover the GURPS Pseudo-attributes, as well as skills, and some advantages. IQ determines "slots", which were what was spent on talents and spells. For me, an ideal TFT Deluxe would be:
Last edited by ak_aramis; 11-12-2017 at 04:02 PM. |
Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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