10-09-2010, 10:51 AM | #10 | |
Join Date: Aug 2007
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Re: Thought I understood the Staff/Spear issue, but...
Quote:
Firstly the jo, adding a spear head makes it cost $10 more, weigh 0.5lbs more and requires +1 ST over the short spear. However, the jo now does thr+2 imp one handed (with staff skill, since no mention is made of using it with a different skill), as well as thr+3 imp two handed. A short spear only does thr+1 imp one handed, so the pros outweigh the cons and you should have a jo with a spear head, not a short spear. Secondly the quarterstaff, adding a spear head brings it to equal cost, weigh 0.5lbs more, but still only require 1 less ST than a spear. Both can do the same impaling damage, so that's a wash. However, the staff can do a one handed thrust at reach 1 or 2, and it doesn't take a ready maneuver for the staff to change reach*. Of the course the staff can't be thrown, but still the second point goes to the staffs. Finally the long staff, adding a spear head leaves it at $15 less, weighs 0.5lbs more and requires +1 ST over the long staff. Again, both do the same impaling damage, and at the same reach, but the long staff doesn't require ready maneuvers to change reach*. The long spear's one handed strike has a parry of 0U, compared to the long staff's parry of +2*. Look's like the staff's win three out of three. To me, the issue itself is caused by calling a staff a hafted weapon. To me, having a haft is synonymous with having a hilt. In other words, having a haft implies there is a head. Staffs don't have heads, so they shouldn't count as a hafted weapon. *These pieces fall under conjecture as there is nothing explicitly stated about them. |
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Tags |
combination weapons, spear, staff |
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