01-30-2011, 11:52 AM | #1 |
Join Date: Dec 2007
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Murphy's Rules
In Cute Knight the way to learn how to pick locks is to take dance class.
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01-30-2011, 09:52 PM | #2 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Murphy's Rules
I think my favorite was in Car Wars, where a pedestrian tripping over a curb had a 1-in-3 chance of being killed by the fall.
Then there's TWERPS Trek, in which a starship's speed is based upon the captain's Strength attribute.
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01-31-2011, 12:32 AM | #3 |
Join Date: Dec 2007
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Re: Murphy's Rules
I was unaware that Car Wars had rules for falling damage.
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01-31-2011, 03:36 AM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Murphy's Rules
Thread moved to Roleplaying In General (no clue why it was in Geek Culture).
PS: Just to make sure y'all know that posting Murphy's here on the forums will not get them considered for inclusion (in Pyramid, or in future compilations) as official Murphy's Rules. For that, you need to email them to murphy@sjgames.com -- but if you're just posting 'em for the heck of it, feel free to carry on.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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01-31-2011, 04:05 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Murphy's Rules
In GURPS 4th ed., Animal Empathy is required to Intimidate at a dog, e.g., by yelling at it. As a bonus, you can now Sex Appeal the dog.
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01-31-2011, 08:41 AM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Murphy's Rules
Can we do video games?
In the DOS classic game Sopwith, mistakenly shooting a cow gives a bigger penalty than completely destroying your own base. In Minecraft, wearing a brand new leather tunic, pants, and boots will get you 8.5 armor points. Add an almost worn out diamond helmet, and it will drop to as little as 3.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-31-2011, 03:22 PM | #7 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Murphy's Rules
We can do whatever games we want.
And we can point out poorly-worded rules, too... In GURPS, it is impossible to put a cover on a trap door unless one has the Camouflage skill. (GURPS Low-Tech, p. 119)
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
01-31-2011, 03:24 PM | #8 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Murphy's Rules
A recent one: when doing Suppressive Fire in Rogue Trader (and likely Dark Heresy too - not sure), the chance to hit any target in the suppressed zone is fixed, whether the zone contains one target, or is full of targets to the point of them being a living wall.
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01-31-2011, 03:49 PM | #9 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Murphy's Rules
In the original Mass Effect (XBox version, anyway - probably applies to PC as well), you can't begin to learn to use a shotgun until you have achieved a certain level of mastery of pistols. Similarly, you must be an expert with assault rifles before you can learn to use a sniper rifle, and you can't learn first aid until you've learned how to use your combat armor...
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01-31-2011, 04:06 PM | #10 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Murphy's Rules
In the Battlestar Galactica boardgame, putting a person in the brig (prison) results in Cylons attacking less often (and also other crises happening less often too). Since Baltar draws the fifth card after drawing a crisis card, this also results in him only drawing 4 cards on his turn while in the brig.
Also, when there is a traitor on board, humans are interested in losing a significant part of one of the resources (food, morale, fuel, or even population), because then the traitor won't defect. |
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