Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-28-2018, 12:17 PM   #131
David Johnston2
 
Join Date: Dec 2007
Default Re: [Space] The Galactic Empire according to GURPS Space

Quote:
Originally Posted by Fred Brackin View Post
I only noted that you might need faster evolution and development to make up for 300 milion years less time. I didn't say it was even improbable.

Yet the farther "back" you go on a relative scale the more you're dealing with very simple organisms, just plain chemistry and thermodynamics. So the less wiggle room you have.

Waving your hands and claiming "Stuff simply hapened here 3 bilion years faster than it did on our world." is going to sound unlikely. Especially if it had to happen that way because their star was going to go red giant on them much earlier than our will. There'd be no way for the single-celled anerobic organisms to know that and prod each other to evolve faster.
A world where native life isn't past the microorganism stage is an extremely good candidate for relatively speed terraforming with the result being more habitable than a sophisticated biosphere.
David Johnston2 is offline   Reply With Quote
Old 12-28-2018, 12:25 PM   #132
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Space] The Galactic Empire according to GURPS Space

Quote:
Originally Posted by David Johnston2 View Post
A world where native life isn't past the microorganism stage is an extremely good candidate for relatively speed terraforming with the result being more habitable than a sophisticated biosphere.
Oh no doubt. That's sort of why I like that "appearance of O2" point as cut-off for non-Ancients style Terraforming.

The Ancients could seed some anerobic orgnaisms and come back in 500 million years but it's not so likely for humans.
__________________
Fred Brackin
Fred Brackin is online now   Reply With Quote
Old 12-28-2018, 01:58 PM   #133
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [Space] The Galactic Empire according to GURPS Space

Quote:
Originally Posted by Fred Brackin View Post
Oh no doubt. That's sort of why I like that "appearance of O2" point as cut-off for non-Ancients style Terraforming.

The Ancients could seed some anerobic orgnaisms and come back in 500 million years but it's not so likely for humans.
Once a world has O2 and an atmosphere that's not ridiculously thin, humans can live on it in domes using about TL5 level technology (pumps and filters), and that makes it a lot more friendly an environment than space.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 12-28-2018, 04:35 PM   #134
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: [Space] The Galactic Empire according to GURPS Space

Since there was a complaint about jump points being in the middle of nowhere, I decided to figure out just what freight rates ought to be on the tech assumptions I've worked out. I came up with a design for a massive freighter designed to shrug off ~0.01c collisions with micrometeors. It's a TL11^ design built on an SM+14 unstreamlined hull—which, yes, makes several times larger than the largest container ships in existence today.

Front Hull
[1-6] Cargo Hold (300,000 tons cargo)

Central Hull
[1] Smaller Systems (three at SM+13): one Control Room (C11, comm/sensor 13, thirty control stations), one Habitat (394 cabins, four-bed automed sickbay, one gym, one office, 8,000 tons cargo), one Cargo Hold (15,000 tons cargo) ($1.6B)
[2-6] Cargo Hold (250,000 tons cargo)
[core] Light Force Screen (700 dDR) ($15B)

Rear Hull
[1] Standard Reactionless Engine (1G acceleration) ($1B)
[2-6] Cargo Hold (250,000 tons cargo)
[core] Fusion Reactor (two Power Points) ($10B)

It has artificial gravity and gravity compensators.

Total cost is $29.6B. A tanker version (replace all the cargo holds with fuel tanks) costs slightly more—$34.5B. Assuming that a ship costs 1.5% of cost to operate (including cost of financing), this yields a freight rate of about $100 per ton of freight per "run" between a garden world at 1 AU and a jump point at 4 AU. This is higher than the rate listed in Spaceships 2 for reactionless drive craft. I suspect those numbers assume a cheaper design without the force screen.
Michael Thayne is offline   Reply With Quote
Old 12-29-2018, 02:43 PM   #135
cptbutton
 
cptbutton's Avatar
 
Join Date: Jul 2007
Default Re: [Space] The Galactic Empire according to GURPS Space

Quote:
Originally Posted by AlexanderHowl View Post
The problem is that the waste heat alone would probably kill everyone, even if you used fusion. The energy required to support a human being, from atmospheric recycling to food production to waste management, is around 1 MW per person (in the case of modern civilization, the vast majority of that energy comes in the form of sunlight, which drives the atmospheric, hydrologic, and photosynthetic cycles). A world with 1 trillion people would require around 1 EW of energy, over 7x as much as falls on the Earth, and the waste heat they generated would heat them up to the equivalent of Mercury.
While it doesn't invalidate your point, I recall it as there were 20 agricultural worlds which basically did nothing but grow food for Trantor. Which of course brings up the question of the waste heat from all those ships. Might be better to ship it all down by space elevator.
__________________
--
Burma!
cptbutton is offline   Reply With Quote
Old 01-27-2019, 10:29 PM   #136
Johnny1A.2
 
Join Date: Feb 2007
Default Re: [Space] The Galactic Empire according to GURPS Space

Quote:
Originally Posted by cptbutton View Post
While it doesn't invalidate your point, I recall it as there were 20 agricultural worlds which basically did nothing but grow food for Trantor. Which of course brings up the question of the waste heat from all those ships. Might be better to ship it all down by space elevator.
This is a case where Asimov's romanticism got the better of his scientific thinking. The 20 agricultural worlds and their ships are the equivalent of the grain ships that kept food coming to Rome. They really don't make sense looked at unsentimentally.
__________________
HMS Overflow-For conversations off topic here.
Johnny1A.2 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.