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Old 08-25-2016, 03:42 PM   #11
mlangsdorf
 
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Default Re: Gloop Guns from The Incredibles

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Originally Posted by munin View Post
Powers Goo wasn't giving me the cumulative effect I was looking for. I think Cosmic might simply be the best choice as a "it works this way instead" enhancement. Not being able to break away from a Binding feels Cosmic, +100% more than +50% I think (you're not simply ignoring a rule, you're removing a standard defense).
Build it how you like, but Mr. Incredible clearly breaks away from the first goop blob, and keeps running despite hits for several seconds, until he's knocked of his feet and overwhelmed by them. I think he can break away from them, it's just that doing so doesn't prevent that blob from counting for layering purposes, which is why I suggested my Cosmic enhancement the way I did.
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Old 08-26-2016, 06:14 AM   #12
Christopher R. Rice
 
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Default Re: Gloop Guns from The Incredibles

Keep your eyes peeled this Tuesday on my blog. This thread inspired me so I wrote a blogpost. :-)
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Old 08-26-2016, 01:04 PM   #13
munin
 
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Default Re: Gloop Guns from The Incredibles

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Originally Posted by mlangsdorf View Post
Build it how you like, but Mr. Incredible clearly breaks away from the first goop blob, and keeps running despite hits for several seconds, until he's knocked of his feet and overwhelmed by them. I think he can break away from them, it's just that doing so doesn't prevent that blob from counting for layering purposes, which is why I suggested my Cosmic enhancement the way I did.
I meant "break free" as in you are now completely unaffected by any previous Bindings.

We need something (Cosmic, I guess) to allow you to "break away" without "breaking free" -- until the layered Binding becomes too great for you to break away also.

I think we're in agreement.
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Old 08-26-2016, 01:26 PM   #14
DouglasCole
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Default Re: Gloop Guns from The Incredibles

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Originally Posted by Ghostdancer View Post
Keep your eyes peeled this Tuesday on my blog. This thread inspired me so I wrote a blogpost. :-)
I hope you invoke Control Points, because while I'm biased, the accumulation of control points, lowering both DX and ST over time until you're immobile, is perfect for this application.
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Old 08-27-2016, 02:38 PM   #15
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Default Re: Gloop Guns from The Incredibles

Vaguely related, the Ultratech Tangler rounds stack as well, with multiple hits increasing the ST penalty to break free.
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Old 08-30-2016, 04:03 PM   #16
Christopher R. Rice
 
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Default Re: Gloop Guns from The Incredibles

It's up!


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Originally Posted by DouglasCole View Post
I hope you invoke Control Points, because while I'm biased, the accumulation of control points, lowering both DX and ST over time until you're immobile, is perfect for this application.
Alas, no.
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