08-05-2019, 12:24 PM | #1 |
Join Date: Oct 2015
Location: New England
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After Pinning
ITL 117 details how to pin a foe in HTH and how to break a pin, but it doesn't discuss what an attacker can do to a pinned opponent. I'm curious to learn what thoughts this forum might offer on what seems to be a vague area in the rules. Also, the rules state that the victim of a successful pin is helpless for two rounds. I don't recall ever watching a wrestling match in which a pinned athlete was dominated completely for 8 seconds before being able to attempt to break the pin. Would it not be more realistic to simply have the pin impose a DX penalty on the victim?
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08-05-2019, 01:56 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: After Pinning
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08-05-2019, 02:02 PM | #3 |
Join Date: May 2015
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Re: After Pinning
Douglas, in my opinion, TFT would vastly benefit for better rules for initiating HTH, grappling etc. PLEASE DO!
Also, in my opinion, the pinning rules are both overly vague and utterly broken. The effect of Unarmed Combat skill and the lack of modifiers for size or strength seems to say one level of advantage in Unarmed Combat talent means you can pin on a 2/DX roll (i.e. dead easy) and two levels of advantage make it automatic, never mind if the opponent is twice your size or a bear or a dragon. My own proposed house-rule (AKA my answers to how best to interpret/fix/use the existing Pinning rule) patch on the pinning rules is HERE. Last edited by Skarg; 08-05-2019 at 02:08 PM. |
08-05-2019, 03:07 PM | #4 |
Join Date: Jun 2018
Location: London, UK
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Re: After Pinning
ITL p127 makes it clear what you can do with helpless victims
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08-05-2019, 03:45 PM | #5 |
Join Date: May 2015
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Re: After Pinning
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08-05-2019, 04:33 PM | #6 |
Join Date: Oct 2015
Location: New England
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Re: After Pinning
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08-05-2019, 05:19 PM | #7 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: After Pinning
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Oh, sorry. No. It's so the PCs can fight well. Yeah. That's it. I will do everything possible to make it short and sweet enough to even be something with a place in Hexagram or something similarly short and sweet. The original 'zine article that inspired the eventually 50-page Dungeon Grappling was only about 1500 or 2000 words (for Swords and Wizardry, which is roughly as complex as TFT, meaning it's not GURPS, Pathfinder, or even 5e).
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08-06-2019, 11:40 AM | #8 |
Join Date: Jun 2018
Location: Durham, NC
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Re: After Pinning
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08-06-2019, 12:33 PM | #9 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: After Pinning
Thanks - fixed the links. I've got a min/max wordcount for hexagram now (the power of RTFM) and will see what I can do after I finish up 4PJ.
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Tags |
grappling, hth, unarmed combat, wrestling |
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