09-30-2018, 11:53 PM | #11 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Spear Master
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I've come to a similar conclusion before, but found it a bit awkward to be saying that using a weapon is sometimes a Skill, sometimes a Technique, depending on how you bought it.
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10-01-2018, 12:48 AM | #12 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Spear Master
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10-01-2018, 12:53 AM | #13 |
Join Date: Dec 2006
Location: Meifumado
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Re: Spear Master
Unfortunately, they're already kind of a mockery, as Varyon explained. There's no incentive to improve defaulted skills when improving the master skill does the same job.
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10-01-2018, 01:56 AM | #14 | |
Join Date: Feb 2016
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Re: Spear Master
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10-01-2018, 06:04 AM | #15 | |
Join Date: Jun 2013
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Re: Spear Master
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10-01-2018, 09:17 AM | #16 | ||||||
Join Date: Aug 2018
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Re: Spear Master
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Secondly, "points" as in... 1+ CP, even if it doesn't make a difference at higher levels, right? I don't know about RAW, but IRL I feel like I'd still get the +2 bonus for parrying, even though I've never touched a staff for combat training purposes. I'll report back after next time I'm assaulted by a sword-toting maniac and happen to have a staff in my back pocket. |
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10-01-2018, 11:09 AM | #17 |
Join Date: May 2007
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Re: Spear Master
The relevant text is on Basic Set:Characters p. 173: "To enjoy these benefits [improved damage, special defenses, etc.], you must spend at least one point on the skill." So it looks like a single point is all you need. I don't have enough knowledge or experience to argue whether the requirement is realistic or not, but it's cheap enough not to be too onerous.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 10-01-2018 at 11:15 AM. |
10-01-2018, 11:39 AM | #18 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Spear Master
How about just dumping tons of points into Staff skill, and using the 1-point perk Weapon Adaptation (Spear to Staff). That's how I'd make a spear master who did staff-like stuff all the time. This would also allow you to use a Short Spear, which I assume is like an Iklwa or something, which is a much more handy weapon with a shield. I had a thread about something similar with polearms once.
Speaking of which, then for just one more point get Weapon Adaptation (Polearm to Staff) and you're death incarnate with any sort of stick in your hands. Unless of course it's a short, balanced stick that uses Broadsword skill. Or whatever. You know what I mean. All of the staff weapons in MA have a thrust attack on the stat line, so there really is no issue at all with the "staffs are for clubbing, spears are for jabbing" argument. It's false. There should be no penalty for jabbing using Staff skill. In fact such jabs are a standard technique of every staff form I've ever heard of.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 10-01-2018 at 12:01 PM. |
10-01-2018, 12:32 PM | #19 | ||
Join Date: Aug 2005
Location: Denmark
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Re: Spear Master
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And no, I wasn't talking about Form Mastery. Form Mastery lets you switch between two different skills a weapon can be used with. What I was talking about was Weapon Adaptation. This lets you use a weapon with a different skill. For instance, use a spear - using spear-stats with staff skill. So you can thrust for imp dam with staff skill. Or a shortsword with smallsword (fencing) skill. Quote:
Here for instance a spear used using Spear skill has: thrust+3 imp. Reach:1,2* and Parry:0. So when using staff skill it would have: Thr+2 cr/Sw+2 cr. Reach 1,2 and Parry:+2. Now normally to change between using a weapon with one skill to another. such as going from Spear to Staff takes a Ready action. Form Mastery allow you to change this almost freely. So you can attack with it in "Spear mode" and then go back to "Staff mode" for that sweet +2 parry. The drawback is that it requires two skills; spear for attack, staff for defense. This is where Weapon Adaptation comes into play. With this you can fight using "spear stats" but using Staff skill. So now you only need one skill. Additionally you can add Reverse Grip-technique. (I mentioned Grip Mastery and that's fun too, but not what I was actually thinking off when I mentioned it). Anyway with the Reverse Grip-Technique you can change to reverse grip freely (assuming you make the roll). Adding all of these three. Means you can buy only one skill. Then stay in Staff-grip for that +2 parry. Then once you need to attack you change to spear-mode and reverse grip to make a thr+4 impaling. Or as I would prefer -> Sweep, to knock him down, then reverse grip and stab him in the vitals (or eye). If your a weapon master you could do this as a single Rapid Strike! (reverse grip is also good if locked in CC. If you grab the spear in one hand reverse grip it becomes reach C and suffer no CC penalty). ... I may have munckined a bit with spear-fighting in GURPS before. Last edited by Maz; 10-01-2018 at 12:58 PM. |
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10-01-2018, 07:24 PM | #20 | |
Join Date: Jun 2013
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Re: Spear Master
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The appropriately-named Alternate Guns Specialties and Techniques from Pyramid #3/65. Most real-world two-handed spear training is going to involve a lot of teaching what GURPS calls Staff (or, more likely, Staff Art or Staff Sport). Indeed, looking at the spear martial arts styles, the ones that don't have Staff as a primary skill are almost invariably those where the spear is used one-handed alongside a shield. Bayonet fighting is an outlier, but that's probably largely due to rifles not being great staves. Honestly, using Spear as One-Handed Spear (grabbing with another hand being more akin to a Defensive Grip than actually switching to another skill) and possibly making it DX/E, then using Staff as Two-Handed Spear (and letting it use the pointy end for thrusts, instead of only the blunt end), would make a lot of sense.
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