09-29-2018, 03:28 AM | #1 |
Join Date: Mar 2013
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Cost Of Enchanting In Real Worlds Value
I said I was going to do this, so here it, an analysis of how much it would cost to gets things enchanted, using real world pricing. Specifically I'll be running the math on how much it costs to enchant a full body suit of armor or outfit to Fortify +5, a process that takes 33 hours spread across 3 days.
This requires a LOT of opening remarks.
First day involves 20 Mages spending 4 hours to enchant the suit to Fortify +3, this requires 800 energy and the Cone of Power they've raised contains 320, so they have to provide 480 between them which they can, lying down for a nap. Cost: 4*20*50=$4,000 Second day: Increasing the enchantment to Fortify +4 requires 2,200 energy, 25 Mages can do this in 9 hours. They raise a 900 energy Cone of Power and can provide 625 energy from their personal reverses, that's 1,525 energy, with a further 675 required. One 16 point Powerstone each is a further 400 energy, 275 still needed, which 35 hours of dancing will provide. Costs: Hours (mages): 8 hours NT, 1 hour T.5, is 9.5 hours pay. 9.5*25*50=$11,875 Hours (dancers): 35*15=$525 Powerstones: 25*28.39=709.79 Subtotal:$13,109.79 Running Total:$17,109.79 Third day: Increasing the enchantment to Fortify +5 takes a further 5,000 energy and it takes 25 mages 20 HOURS to do this, this lengthy process means they can only provide 24 energy each, as they've lost 2 FP to lost sleep. Cone of Power is at 2,000 energy, Mages personally provide 600 and Powerstones provide 400, so a further 2,000 from dancing is needed, which takes 250 hours. Costs: Hours (mages): 8 hours NT, 2 hours T.5, and 10 hours DT = 31 hours pay. 31*25*50=$38,750.00 Hours (dancers): 250*15=$3,750.00 Powerstones: 25*28.39=709.79 Sub-total:$43,209.79 Grand Total: $60,319.59 Yes, that's a LOT of money!! |
09-29-2018, 08:01 AM | #2 |
Join Date: Feb 2014
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Re: Cost Of Enchanting In Real Worlds Value
Break the armor pieces into sections for piecemeal enchantment costs for extra cheese.
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09-30-2018, 12:12 AM | #3 |
Join Date: Feb 2011
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Re: Cost Of Enchanting In Real Worlds Value
Compare that to the sorts of VIPs that one would usually put into body armor, and it makes a lot of sense. $60k to keep the president protected from assassination attempts -- or even just a high-ranking officer on the battlefield -- isn't too outlandish.
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10-02-2018, 04:18 AM | #4 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Cost Of Enchanting In Real Worlds Value
Depends on the TL, this is using modern current pay in a western country. +5 DR here where the typical weapon is around 5d pi and advanced body armor provides 25 DR isn't remotely the same as a setting where typical damage is about 2d cut and full plate is 5 DR.
Change Fortify to raise DR by a parentage and then it can definitely become worthwhile to spend 60k on a suit. |
10-02-2018, 10:34 AM | #5 | |
Join Date: Sep 2004
Location: Canada
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Re: Cost Of Enchanting In Real Worlds Value
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It'd even be worth it for bomb disposal techs on super-thin rubber gloves and face protection - they'd be one use because after any damage they'd be useless, but reducing chance of crippling injury to your bomb techs is really worth it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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10-02-2018, 02:46 PM | #6 | |
Join Date: Jun 2017
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Re: Cost Of Enchanting In Real Worlds Value
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Also, 3e Vehicles changes fortify to be a percentage of total DR (at least for vehicular armor). I would be willing to use those rules for most high tech magic games. |
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10-11-2018, 01:49 AM | #7 | |||
Join Date: Mar 2013
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Re: Cost Of Enchanting In Real Worlds Value
Sorry for the late replies.
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10-11-2018, 08:54 AM | #8 |
Join Date: Sep 2004
Location: Canada
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Re: Cost Of Enchanting In Real Worlds Value
"+5 DR is great when you're talking light concealed armor"
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-11-2018, 09:08 AM | #9 |
Join Date: Jul 2006
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Re: Cost Of Enchanting In Real Worlds Value
5 DR would also do well for anyone worried about being stabbed - could well be a common enchantment for celebs and similar people worried about being nutters with blades. Probably go a long way to improving survivability during IED attacks - won't stop a direct hit, but should keep out random splinters which could otherwise prove life threatening.
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10-11-2018, 04:23 PM | #10 |
Join Date: Mar 2013
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Re: Cost Of Enchanting In Real Worlds Value
DR 5 is basically punch, kick and stab proof, right? Also highly effective against light pistol rounds and shot. Better than nothing against heavier firearms.
That's pretty sweet protection for a T shirt or a silk scarf. |
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